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Old 06-02-2003, 01:43 AM
Soul-Blade Soul-Blade is offline
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Changes/additions being discussed for Kingdoms

I have created a list of ideas which I believe should be adjusted. If you, the players, agree, they will most likely be integrated. So give your comments on them.

It is kind of long, so get ready.

-Each kingdom should have a unique dungeon, filled with unique monsters. They will have several differences, but all around give them same experience. They will be able to deal different damage, so people who are strong against one, but weak against another will only go to where they are strong. Also, each island's monsters have different treasure they drop. A VERY LOW chance of getting a good rare item, but each island will have different ones.

-Expanding on the above idea of monsters dropping rare items. Instead of having massively powerful event items, super rare items must be added to monster drops. A EXTREMELY small chance (like 1 in 1,000,000 kills) will be allowed to get each item. Some will be hugely powerful normal equipment (even rings and ammulets) while others will be stat increasers. Maybe even spell books and such could be dropped. Of course, I must emphasize how small the chances for these to fall are.

-Each kingdom needs there own shops. Some will sell unique items, like those old mana crystals. They need there own mines as well, and new minerals for each mine (different for each kingdom), some rare but worth a ton. They can be used to craft items in other kingdoms, hence giving a economy to each kingdom, and dependencies on others, just like real life. Items crafted in one kingdom should be worth more in another kingdom, so players can make some money that way (though only worth a little more, so players don't get extremely rich). This will allow for transport ships, and true pirates taking others ships for goods.

-Everything one main island must be added to kingdom islands, and more for each kingdom, spreading the players out.

-Unstick must have penalties. Each time you unstick, you loose some money, just like from dying. This will prevent people from using unstick me for transport purposes.

-Event items must be worth more to sell, and to have as trophies,but SHOULD NOT be so strong. Items should be earned, not won in a event.

-Benefits for kingdom members. For instance, Dustari could get a war hammer of glory, while samurai a shining katana. This weapons can be recalled at any time by the king, and also can only be used by the player if he has a kingdom tag on. On top of that, the stats of it could be effected by the rank of the player. Also, each kingdom gets stat bonuses, depending on the prosperity of the kingdom. The highest kingdom gets massive benefits, and it makes a huge jump to second, then third, then fourth, and finally no benefits for last. The benefits are spread throughout the kingdom, meaning the more members the less benefits per member. So, powerful kingdoms will be reluctant to allow more members, and if they do they may weaken themselves...while if they don't, another kingdom will get enough members to overthrow them. This will cause a forever loop, allowing players to have fun continuesly, and give them something to strive for.

-Damage on weapons above 10 damage must be reduced. So a weapon with 96 damage would only do like 15-25 damage, and a weapon with like 30 damage only like 13-18. This will allow for a more balanced power. Possibly make IWDs only add about 2 damage rather then 5.

-Bonuses when around other kingdom members. This will give players a advantage to venturing with other kingdom members, allowing more player interaction, which will form a better community.
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