
01-31-2003, 05:15 AM
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Registered User
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Join Date: Dec 2002
Posts: 978
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what is best way for [player|npc]->data assoc?
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No scripts in pecticular, what is the best way to associate variables to npcs or players?
take, say a very old sword:
Say I want to save the data that it is:
4000 years old
+3 damage
has been named "Troll Slayer or Blahrahbah"
now, save[]s only hold numbers < 220, and all this.variables are not readable by other npcs.
1) how do I associate this persistantly?
2) (I've also heard this.vars are also not saved on the server, is that true?)
3) Is there a way to save a reference to an npc, and place
npc[4] into a variable for reference, so when the index varies, I can access it always at the reference variable?
4) Can I use expressions to access bareword variable names (such as variable 'hat1' accessed with an expression '"hat" + hatCount')? |
__________________
Woodsman Padren Talisan Sagesun (Dustari)
Graal Kingdoms
"Uh, Professor, are we even allowed in the Forbidden Zone?"
"Why, of course! It's just a name, like the Death Zone or the Zone of No Return. All the zones have names like that in the Galaxy of Terror."
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