I came up with this really crazy idea in my head earlier... I thought "why not base the experience lost off the monster and not the player" why not say make the exp lost for dieing say..... maybe 10x to 20x the experience gained by killing the monster? or something like that anyways. Everybody dies eventually and as you get higher and higher in level you start to loose ALOT of exp for dieing as it is? THIS way you might stand a chance of actually getting HIGHER than say level 10 or 11... x.x
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(best I could do on short talent)
If you can't beat em, call a truce and try beating them at the negotiating table