
10-31-2002, 08:59 AM
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Graal Administration
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Join Date: Jan 2000
Location: Admins
Posts: 11,693
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Graal.exe Bug fix release: v2.16 Revision 5
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Graalv2.16 Revision5 has been uploaded, it fixes a lot of problems, definitely a must for all Graal players:
- when you switch from the tutorial into editor mode
via F4 then the classic character and animations are
restored
- the script command setlevel has been fixed; this command
should not be used in online levels because there is the
better alternative setlevel2
- a 'memory leak' with npcs has been fixed, images
of npcs have often not been discarded when leaving a
level, possibly making the game slower after some
playing, and causing freezing of nvidia gfx cards
because of too much use of the gfx card memory
- the Direct3D options for images drawn with
alpha blending or light effects have been fixed
so that all images should work correctly now
- the initializing of DirectX has been fixed to
work more optimized when switching to fullscreen,
possibly be more compatible with some gfx cards
- the script functions screenx/y have been fixed
for being used by weapon scripts
- the layer of gani movie actors is set correctly
- the assignment operator /= has been added,
so you can now use +=, -=, *=, /=, ++ and --
- the order how operators are parsed has been fixed
to match normal mathematical conventions,
now 4/2/2 is seen as (4/2)/2, which makes 1,
instead of 4/(2/2) which gave the wrong result of 4
- the favourite-quote-field in the profile window uses
the same font like the other fields
- new script variable isfocused which is set to true (1)
when you have currently set a focus via setfocus
- the debugger hint for array members is fixed to only
show the value of the member, not the whole array |
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