
09-14-2002, 06:48 PM
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Registered User
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Join Date: Jul 2002
Location: Salt Mines
Posts: 477
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Dungeon solution... perhaps
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I lose 30 HP, I retreat, I come back again charging at a heavil and thrust my sword into it, by the time I hit him with my flaming sword, I lose another 30HP, because in the time it took me to do 1 attack he had hit me 3 times.
I think the lag problem may be partially solved by giving the monsters a certain time before they can attack again, perhaps a few seconds, this would decrease lag-caused death. (I think someone suggested this before)
Please vote on the idea you belive would help most with the dungeons. (I left out Sorc/Warrior specific dungeons becasue they may already be under consideration) (Sorry if I left out an idea or two) |
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Ilyich Venmyr, The Lost Necromancer
For you comrade, the war is over, back to the salt mines.
Farewell Graal!
http://forums.graal2001.com/forums/showthread.php?s=&threadid=45596
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