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Old 08-19-2002, 03:31 AM
Tyhm Tyhm is offline
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Right, except that it's not.

The code exists, it's just disabled...

My primary gripe is that Graal is a good engine, but there's that damn 28k (or whatever) per NPCW limit. Even on G2K2 they were constantly trying to keep the inventory from exploding. I mean, I got ideas for stuff to do with the Graal engine post-retirement, but if I gotta make every level < 50k, < 50 NPCs, and every NPC < 28k, it's not gonna work.

I mean, take Tyne's old shooter, Darius or Arius or whatever. The obviously copyrighted one. It didn't use any of the Graal hallmarks - hearts, movement, baddies, whatever - but that code was still there, taking up space and cycles.

Ideally, the engine would be stripped down, and every server would be given a publically available General System NPCW, which is invisible on all accounts (it'd be a toweapons -; or something), can be edited however...and it handles all the movement, damage, baddies, map, inventory, whatever, everything that G2K2 had to disable. Then if you don't want anyone using the default movement, you just overwrite that part of the NPC. Or remove it altogether and have your other NPC handle it. Spar rating? All that stuff, poof. Wanna make a classic server? Just use the default. Wanna make a shooter? Totally rewrite the default. No excess code.

But I'm probably overreacting, it can't be that much of a slowdown in the grand scheme of things.
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