NPC Code:
//#CLIENTSIDE
if (playerenters || timeout) {
playlooped shore.wav;
timeout = 0.05;
}
On the previous version of Graal, it would loop the file and, of course, change as the player changed position...allowing somewhat for ambient sound...now, everytime it loops with timeout, it plays a new instance of the sound...or at least that is what it does to my sound card and it floods it and slows down game play...Stefan, please fix this
