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Old 04-27-2002, 05:53 AM
iniquitus iniquitus is offline
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Playerworld Requirements causing Bad Levels?

Now that I don't go on Rudora anymore (Now that I've been banned.) I've started looking at other playerworlds again, and it's actualy quite depressing. Everywhere I go, I find a big pile of neglected, useless levels, with no or very little organisation.

I'm wondering if the 200 level requirement is a bit much? Here we have people wanting a playerworld so they use the levelgen, pop out 200-250 levels, and work on about 10-12 of them well, then try to "fill in" the others with whatever they can. When you consider that most of these playerworlds only get 10-30 players for the first few months of exsistance, is it really nessairy for them to have enough levels for each person to have 15 to themselfs? A good PW can eaisly expand when the time comes to do so, and having fewer levels to concentrate on would probably result in a beter overall quality in future playerworlds on Graal. I think 50-100 outside levels would be a more reasonable requirement. Instead of judgeing quantity, the focus would be on quality. "Are the quests fun, and origional?", "Are the levels visualy attractive?", "Are there clues to help me find quests? Is it easy to figure things out here?" Stuff like that. I don't think servers are as fun when theres too much land and not enough people, but thats just my view on it.

Anyone else thinking this?

Questions? Comments? Thoughts? Lets get a discussion going or something.

Urizen
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