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Old 04-06-2002, 09:16 AM
Tyhm Tyhm is offline
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Some general tile/board improvements

I know Classic and G2K1 aren't top of the engine-development lists at the moment, but when the great and wise Stefan comes back to fix it up, here are a few suggestions:

First some definitions - "2x2 Dirt" is the region starting at tiles (12,113) - just to the right of the Hole object. "1x1 Dirt" is the one that looks just like it at tiles (14,155). "1x1 Rock" is the small rock at tiles (0,209), "1x1 Mushroom" is at tiles (1,209), "2x2 Mushroom" starts at tiles (0,210), "Rooshe" and "KubolSprout" are predefined objects.

1) make 1x1 Dirt passable terrain
2) make 2x2 Mushrooms passable terrain
3) make 1x1 Mushrooms passable terrain
4) make 2x2 Mushrooms choppable like the swamp - when chopped it turns into 2x2 Dirt
5) same for 1x1 Mushrooms, when chopped it should turn into 1x1 Dirt if possible
6) 1x1 Rock should either be passable or liftable, turning into 1x1 Dirt when lifted, and cannot be hid under (just like the signs and vases) - when pelt, leaves a putleaps like a ball
7) Rooshe (and Snow Rooshe) should be a choppable, non-liftable and non-explodable object that leaves either the standard Bush stump or the Sign stump behind. If possible, it should be slashable only by Sword 2
8) KubolSprout (and Snow KubolSprout) should be the same but for Sword 3
9) The lava black stone should behave like the regular black stone
10) The lava vase should be explodable but not liftable and lay hearts just like a regular vase when exploded
11) Snow swamp tiles should behave like regular swamp tiles
12) The lava bush should behave like a regular bush
13) The lava sign should behave like a regular sign
14) The snow sign should behave like a regular sign15) The crabgrass (tiles (0,0)) should behave like the swamp corner tiles - putting the grass ripples around the players feet, but not choppable.

I think that's about it for my tiling wishlist...Stefan, if you need me to clarify I'd be happy to, everyone else if you see something here that's stupid feel free to point it out to me.
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