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Old 01-29-2002, 12:59 PM
Kaimetsu Kaimetsu is offline
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Join Date: May 2001
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ONE name for players

Look, if you will, at Everquest and Ultima Online and Dark Age of Camelot. Notice that the player is asked to enter a name for their character that then can never be changed? Well BANG, that's what any Graal RP server needs. Why? For many reasons.

1) Cuts down on stupid "GOKUVEGETA" names. They get one chance and if they use one of those names then they have it forcibly changed and can never change it back. No "oh, the admin is gone, now I can go back to my super-sweary nickname".

2) Allows for quests like "Go hunt down <playername>". If we make names unique (ie no two players with same name) then NPCs can place bounties on guys that killed them etc. It'd allow for some superfun.

3) A greater feeling that you control a fixed character rather than being able to change to suit the occasion. Thus enhances roleplaying.

Plus a couple of other benefits like allowing players to find and interact with one another better, but lists of three are always best. Anyway, maybe we could make it so that the player can change their name, but it means that they have to start their character all over again or something. Like an account reset.

As is often the case, this is mostly scriptable but there'd be huge holes in the system. What I'd like is a few basic commands to set a server-specific name and an option in serveroptions.txt that makes the server use this and disable setnick. Anyone agree with my thinking?
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