This is mainly for playerworlds wanting to use a different system than hearts... since lag can be created by having an if (playerhurt){playerhearts=playerfullhearts;} event being triggered every time you're hit, we should be able just to turn off the usage of hearts in the serveroptions.txt... or at least be able to specify if we want to use hearts/strings/variables whatever for HP.
Ex:
usehearts=false
or *specify*
usehealth=playerhp -- uses the string "playerhp"
usehealth=hearts -- uses hearts
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If the post says ~AlphaFlame~, that's who's posting. If not, it's Entravial (owner)