So I am in the process of developing very elaborate ganis for the zenkou battle system. It may take several hours to complete the animation for only one direction. Thankfully our battle system only uses left and right directional gani's. But the task of designing the animation again for the other direction is so tedious and painful that i've been avoiding the task of making them.
My question is this: Is there a way to display the gani mirrored on screen?
I know that all gani data is stored via text, and coding some sort of drag and drop application read the coordinates for each sprite in the frames and create the lines for the other direction wouldn't be too difficult, except for the fact that the program would have to know which sprites are the mirrored versions of the ones presently in the gani. I suppose one solution could be to write a block of code in comments that the program could read that would determine this data.