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Old 09-16-2011, 05:06 AM
pig132 pig132 is offline
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Join Date: May 2006
Posts: 260
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GUI Class triggeraction/triggerserver

Alright, so I am making a shop GUI (in a class) but I can't seem to get the triggers work. For example, when the buy button is clicked, it won't trigger and i've read that you can't triggerserver in classes, but triggeraction won't seem to work either. This is my current code (onaction at the top and the trigger at the bottom)

PHP Code:
function onCreated()
{
  
setshape(1, 32, 32);
}

function 
onActionBuy()
{
  
player.chat = "HELLO";
}
//#CLIENTSIDE
function onActionLeftMouse()
{
  
onCreated();
}

function 
onCreated()
{
  
setshape(1,32,32);
  new 
GuiWindowCtrl("shop_window")
  {
    
profile = GuiBlueWindowProfile;
    
x = screenwidth / 2.5;
    
y = screenheight / 2.5;
    
text = "Zoraa's Shop";
    
width = 210;
    
height = 150;
    
destroyonhide = true;
    
closequery = true;
    
    
canresize = 
    
canminimize =
    
canclose =
    
canmaximize = false;
    
  new 
GuiButtonCtrl("shop_close")
  {
    
profile = GuiBlueButtonProfile;
    
x = 65;
    
y = 120;
    
width = 75;
    
height = 20;
    
text = "Close";
  }
  
  new 
GuiButtonCtrl("shop_bomb")
  {
    
profile = GuiBlueButtonProfile;
    
x = 10;
    
y = 28;
    
width = 60;
    
height = 60;
    
  new 
GuiShowImgCtrl("shop_disp_bomb")
  {
    
x = 15;
    
y = 15;
    
width = 32;
    
height = 32;
    
image = "bomb.png";
    
layer = 4;
  }
  }
  
  new 
GuiButtonCtrl("shop_arrow")
  {
    
profile = GuiBlueButtonProfile;
    
x = 75;
    
y = 28;
    
width = 60;
    
height = 60;
    
  new 
GuiShowImgCtrl("shop_disp_arrow")
  {
    
x = 25;
    
y = 15;
    
width = 10;
    
height = 30;
    
image = "arrow.png";
    
layer = 4;
    
  }
  }
  
  new 
GuiButtonCtrl("shop_fullheart")
  {
    
profile = GuiBlueButtonProfile;    
    
x = 140;
    
y = 28;
    
width = 60;
    
height = 60;
  
  new 
GuiShowImgCtrl("shop_disp_heart")
  {
    
x = 15;
    
y = 15;
    
width = 31;
    
height = 33;
    
image = "state.png";
    
offsetx = -80;
    
offsety = 0;
    
layer = 4;
  }
  }
  
  new 
GuiTextCtrl("shop_bomb_amount")
  {
    
profile = GuiBlueTextProfile;
    
x = 25;
    
y = 85;
    
text = "Price:";
  }
  
  new 
GuiTextCtrl("shop_bomb_amount2")
  {
    
profile = GuiBlueTextProfile;
    
x = 10;
    
y = 98;
    
text = "25 for 10g";
  }
  
  new 
GuiTextCtrl("shop_arrow_amount")
  {
    
profile = GuiBlueTextProfile;
    
x = 90;
    
y = 85;
    
text = "Price:";
  }
  
  new 
GuiTextCtrl("shop_arrow_amount2")
  {
    
profile = GuiBlueTextProfile;
    
x = 75;
    
y = 98;
    
text = "30 for 10g";
  }
  
  new 
GuiTextCtrl("shop_heart_amount")
  {
    
profile = GuiBlueTextProfile;
    
x = 155;
    
y = 85;
    
text = "Price:";
  }
  
  new 
GuiTextCtrl("shop_heart_amount2")
  {
    
profile = GuiBlueTextProfile;
    
x = 145;
    
y = 98;
    
text = "3 for 25g";
  }
  } 
// main window
}

function 
shop_close.onAction()
{
  
shop_window.destroy();
  
player.chat = "Thanks for shopping!";
}

function 
shop_bomb.onAction()
{
  
triggeraction(this.x, this.y, "Buy", null);
} 
If anyone could help me with this and/or possibly help me optimize my code that would be great. Thanks
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