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Old 08-25-2011, 12:52 PM
Emera Emera is offline
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Join Date: Mar 2011
Location: Newcastle Upon-Tyne
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Emera is a jewel in the roughEmera is a jewel in the rough
Adding Server Flags

Hello. I am currently working on a way to add, edit and view server flags via a GUI control and again, I have hit a wall. It is quite hard to explain. I want to add flags by making the GUI read from certain text boxes. This is what I have. I am fairly new to scripting so if you want to help simplify or improve my script, please do help!
PHP Code:
//#CLIENTSIDE
function onCreated() {
  
creategui();
  
getflags();
  }
function 
addrowsys_Button1.onAction() {
  new 
GuiWindowCtrl("addrowsys2_Window1") {
    
profile GuiBlueWindowProfile;
    
clientrelative true;
    
clientextent "260,60";
    
isexternal true;
    
canmaximize false;
    
canminimize false;
    
canmove true;
    
canresize true;
    
closequery false;
    
destroyonhide true;
    
dockable true;
    
text "Add a row";
    
470;
    
88;

    new 
GuiTextCtrl("addrowsys2_Text1") {
      
profile GuiBlueTextProfile;
      
height 20;
      
text "ID";
      
width 12;
      
14;
      
15;
    }
    new 
GuiTextEditCtrl("addrowsys2_TextEdit1") {
      
profile GuiBlueTextEditProfile;
      
height 20;
      
width 24;
      
30;
      
17;
    }
    new 
GuiTextCtrl("addrowsys2_Text2") {
      
profile GuiBlueTextProfile;
      
height 20;
      
text "Name";
      
width 34;
      
60;
      
15;
    }
    new 
GuiTextEditCtrl("addrowsys2_TextEdit2") {
      
profile GuiBlueTextEditProfile;
      
height 20;
      
width 153;
      
99;
      
17;
    }
    new 
GuiButtonCtrl("addrowsys2_Button2") {
      
profile GuiBlueButtonProfile;
      
height 18;
      
text "Add Row";
      
width 250;
      
5;
      
45;
    }
  }
}

function 
addrowsys2_Button2.onAction() {
  
addrowsys_TextList1.AddRow( (addrowsys2_TextEdit1.text), addrowsys2_TextEdit2.text );
    
triggerserver("gui",this.name,"createflag",addrowsys2_TextEdit2.text);
  }

  function 
CreateGui() {
    new 
GuiWindowCtrl("addrowsys_Window1") {
    
profile GuiBlueWindowProfile;
    
clientrelative true;
    
clientextent "367,238";
    
isexternal true;
    
canmaximize false;
    
canminimize false;
    
canmove true;
    
canresize false;
    
closequery false;
    
destroyonhide true;
    
text "Server Flag Editor";
    
480;
    
84;

    new 
GuiButtonCtrl("addrowsys_Button1") {
      
profile GuiBlueButtonProfile;
      
height 24;
      
text "+";
      
width 24;
      
335;
      
3;
      
hint "Add flag";
    }
    new 
GuiButtonCtrl("addrowsys_Button2") {
      
profile GuiBlueButtonProfile;
      
height 24;
      
text "=";
      
width 24;
      
310;
      
3;
      
hint "Switch Mode";
    }
    new 
GuiButtonCtrl("addrowsys_Button3") {
      
profile GuiBlueButtonProfile;
      
height 24;
      
text "?";
      
width 24;
      
285;
      
3;
      
hint "help";
    }
    new 
GuiButtonCtrl("addrowsys_Button4") {
      
profile GuiBlueButtonProfile;
      
height 24;
      
text "^";
      
width 24;
      
260;
      
3;
      
hint "Update";
    }
    new 
GuiButtonCtrl("addrowsys_Button5") {
      
profile GuiBlueButtonProfile;
      
height 24;
      
text "G";
      
width 24;
      
235;
      
3;
      
hint "GUI Style";
    }
    new 
GuiScrollCtrl("addrowsys_TextList1_Scroll") {
      
profile GuiBlueScrollProfile;
      
hscrollbar "alwaysOff";
      
vscrollbar "dynamic";
      
width 354;
      
6;
      
32;

      new 
GuiTextListCtrl("addrowsys_TextList1") {
        
profile GuiBlueTextListProfile;
        
height 34;
        
horizsizing "width";
        
sortcolumn 167550464;
        
width 350;
      }
    }
    new 
GuiTextCtrl("addrowsys_Text1") {
      
profile GuiBlueTextProfile;
      
height 20;
      
text "A GUI for addding server flags.";
      
width 305;
      
9;
      
6;
    }
  }
}

function 
addrowsys_Button2.onAction() {
  if (
addrowsys_Window1.isexternal == true) {
    
addrowsys_Window1.isexternal false;
      
addrowsys2_Window1.isexternal false;
   }
   else {
   
addrowsys_Window1.isexternal true;
     
addrowsys2_Window1.isexternal false;
   }
 }

function 
addrowsys_Button4.onAction() {
  
getflags();
}
 function 
addrowsys_Button3.onAction() {
   
say2("You can add rows#bto the GUI by pressing#bthe + button.#bTo switch from external mode,#bpress the = button.");
   }
function 
onWeaponFired() {
  if (
addrowsys_Window1.visible == false) {
    
creategui();
 }
 }
 function 
addrowsys_Button5.onAction() {
   
style();
 }
 function 
GetFlags() {
 
addrowsys_TextList1.clearrows();
   for (
temp.flagserverr.getdynamicvarnames()) {
  
addrowsys_TextList1.addrow(temp.counttemp.flagtemp.value serverr.(@temp.flag));
  
temp.count++;
}
}
function 
Style() {
  
say2("This feature is still being worked on."); //Working on it.
}

function 
onPlayerChats() {
  if (
player.chat == "/flageditor") {
    
creategui(); //Creates the GUI.
    
getflags();
  }

I first tried to do something like this.
PHP Code:
function onActionServerside() {
  if (
params[0] == "createflag"serverr.(params[2]);
}

//#CLIENTSIDE
function onCreated() {
  
//GUI stuff here.
}

function 
addrowsys2_Button2.onAction() {
  
addrowsys_TextList1.AddRow((addrowsys2_TextEdit1.text), addrowsys2_TextEdit2.text);
  
triggerserver("gui"this.name"createflag"addrowsys2_TextEdit2.text);

I knew I was doing something very wrong and now I know you can't add flags by doing something as stupid as that. I was wondering if there was some kind of function to create a server flag. If anybody knows it, please share it. I have scanned the Graal bible and I can't seem to find anything. I have seen it done before in a GUI simpler than mine on Graal Inspiration. Thank you for your help. Images are attached below.
Attached Thumbnails
Click image for larger version

Name:	serverflagedito2.PNG
Views:	354
Size:	14.4 KB
ID:	53549   Click image for larger version

Name:	serverflageditor.PNG
Views:	377
Size:	28.7 KB
ID:	53550  
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