The thread title says it all.
I'm nearly done with my custom Item system and Inventory, but I'm still not sure how to handle custom swords.
I was thinking that I could maybe add a weapon to the player, that is called like the sword with a "-" in front of it , eg "-Sword of Doom"

, and that has a script that reacts to the Button S, and take that weapon away when another sword is equipped.
But that seems awfully complicated. I'm sure you guys have probably thought of a much better way to do it. So which way should I do it?