
11-11-2009, 12:07 AM
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Banned
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Join Date: Jul 2004
Location: London
Posts: 2,029
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Spar Arena System
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Over the last week or 2 work has been put towards a new re-useable + customisable Spar Arena class, intended to be easier to use and more detailed in order to encourage sparring.
This has now reached a level of completion where the arena is publically useable and stats are enabled, this can be tried out within Supernicks Battle Arena (the pyramid building in the North of the map).
One of the main features is that it is mainly display based, commands and options being used via pressing of on-screen buttons (while familiar chat commands are still useable), the exception being the "Start" chat command (which is a reminder display).
This includes a button to enter the spar/Queue, leave the spar/Queue, stop the Spar, a button specifically for focus on/off, aswell as an Options button for hide nicknames/chat/ratings/screen gui.
The top 2 people within the Queue have their heads displayed on screen, although this is hidden for the 2 that are sparring if the spar has started,
your own position in the Queue is also displayed on screen if you are not within the top 2.
The 30 second Kick Timer is also displayed on screen, this resets to 30 whenever one new person unsuccessfully attempts to start the spar, their opponent would then be kicked after a further 30 seconds if they have not attempted to begin the spar.
This is accompanied by a display of your new Spar Rating both for if you win the spar, or lose the spar.
New Statistics include wins/defeats/ties, longest win streak, aswell as average remaining "hits left" ratio for when you win, and the same just for your opponent when you lose, which is basically a percentage of the remaining HP you have divided by your sword power, so 1.5 hearts out of 3 with level 1 swordpower would be 50 percent.
These statistics are all viewable within profiles, and there's still the possibility of using them towards an arena statue/other incentive at a later time. |
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