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Revised ac/wc calculation
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Currently the AC/WC calculation in battles between two players in physical combat asides of sparring grounds:
WC of the attacker greater than AC of the attacked 100per.
(Ex. 70 v 30 = 100per. chance to hit)
AC of the attacked greater than WC of the attacker 0per.
(Ex. 30 v 70 = 0per. to hit)
(Since im not firm with the GK pvp, cause it doesn't catch my interest at all currently, im not absolutely sure about this, but that is what I've experienced from studying the calculations.)
Revised AC/WC calculation in battles between two players in physical combat:
WC of the attacker devided with the AC of the attacked to determine the hit chance. (>)
(Ex. 70 v 30 = Exceeds the chance over 100per. (233 to be exactly)
WC of the attacker devided with the AC of the attacked to determine the hit chance. (=)
(Ex. 50 v 50 = 100per. chance to hit)
WC of the attacker devided with the AC of the attacked to determine the hit chance. (<)
(Ex. 30 v 70 = 42,85..per. chance to hit)
Similar to the npc attack calculation, and by far the best solution for the AC/WC imbalance currently.
The resistances (physical, magical etc.) determine the protection and thus the strengh of a attack. And so the AC would be logically to determine the chance to hit with a melee weapon, regardless of the powers that the melee weapon is imbued with. |
Last edited by RealDDc; 06-18-2009 at 01:47 AM..
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