Hi,
I'm trying to create Checkboxes, which can't be edited by the Player, but still are checked or unchecked.
Well, there are two variabled:
checked = boolean
active = boolean
When setting active to false, the Checkbox can't be editet no more, but it kind of overwrites the checked variable, making it false :S.
I know I could do something like this:
PHP Code:
//#CLIENTSIDE
function onTimeOut() {
BlaBla.checked = true;
setTimer(.05);
}
But is there really no other way?