Graal Forums  

Go Back   Graal Forums > Development Forums > Future Improvements
FAQ Members List Calendar Today's Posts

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 07-20-2001, 03:36 PM
G_yoshi G_yoshi is offline
Forbidden
G_yoshi's Avatar
Join Date: Mar 2001
Posts: 7,206
G_yoshi will become famous soon enough
Send a message via AIM to G_yoshi
More commands in ganis

I was just thinking, since graal is coded to recognize the animation the player is playing currently to determine what it will do, an example would be it sees sword.gani play, and then it hurts whatever is in the direction of player is attacking. My suggestion would be that animation detection be removed and commands for ganis be added, like hurt object and such. It would make it easier to do custom swords or 'S' weapons...it would also make it easier to do the img overlays it does when a player walks on swamp or shallow water tiles (such as replacing for custom sprite.png files).

I am suggesting this mostly, because of the addtiledef command...especially for my 4 different tilesets which are for the different seasons...it looks weird seeing green grass around your feet during winter It would also allow for custom graphics for the objects players can carry (rocks, signs, etc.)

The possibilities with this idea are numerous, but not infinite
__________________
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 06:42 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.