If you use setlevel2 to change a players level, and the player is already located in that level, all timeouts in attached ganis (obj.attr[#] = "gani" etc.) completely halt, and you're unable to reinitialize them since onPlayerEnters() will not be triggered by the warp (clientside nor serverside).
I worked around it by only changing x/y if the player is already in the destination level, but I find it to be a short term solution to a long term issue. Is there anything else I can use to reinitialize the timeout in the gani script?
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