Graal Forums  

Go Back   Graal Forums > Development Forums > Graphic Design
FAQ Members List Calendar Today's Posts

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 08-28-2007, 03:18 AM
smirt362 smirt362 is offline
Tee Hee
smirt362's Avatar
Join Date: Feb 2005
Location: Texas
Posts: 2,101
smirt362 has a brilliant futuresmirt362 has a brilliant futuresmirt362 has a brilliant futuresmirt362 has a brilliant futuresmirt362 has a brilliant futuresmirt362 has a brilliant futuresmirt362 has a brilliant future
Send a message via AIM to smirt362 Send a message via MSN to smirt362
Shading an outline -Tutorial-

Someone asked me about this so I made a quick little tutorial about it:

Below is a crude wooden hoop that I made for the tutorial.

In the first image you can see the outline that I want and how I filled in the insides. Next you can see my fill scale (how the color gets darker the further away from the light source it is). For the outline of that fill color, I moved one down on my fill scale and outlined it with that. Next, I played around with the colors until I was satisfied and attempted to blend the shades together so that it looked smoothe.

You don't have to use lighter versions of one color, sometimes it's best to do a transition between one color and the next. You also don't have to make it look smoothe, but that all depends on the texture you are looking for on the object you are trying to make.

V Click to enlarge V
Attached Thumbnails
Click image for larger version

Name:	filloutlinetutwt1.png
Views:	135
Size:	5.4 KB
ID:	42645  
__________________

Don Hertzfeldt <3
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 08:01 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.