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Old 05-19-2007, 05:51 PM
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Clientside Cache Files

My title probably sucks.

Anyhoo, savelines/savevars() clientside is good and all but it would be great if there was an additional option to cache/encrypt them i.e. clientside scripts could read them but players won't be able to open the file up in wordpad to see their actual contents.

The reason being for this is that I want to save alot of basic information on the clients computer once it's received e.g. quest information/progress. Saving it on comp would save additional triggers later on but I don't exactly want players messing around with descriptions.

With my luck, something like this can already be done so If anyone has any ideas/criticisms/abuse: go for it .
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