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Old 04-14-2007, 12:54 AM
Gambet Gambet is offline
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GGames: Container

PHP Code:
//GGames: Container
//By: Gambet

//#CLIENTSIDE
function onCreated()
{
 
this.alphabet = {"a","b","c","d","e","f","g","h","i","j",
                  
"k","l","m","n","o","p","q","r","s","t",
                  
"u","v","w","x","y","z"
                 
};
 
ClearVariables();
 
setTimer(1);
}

function 
onPlayerChats()
{
 if (
player.chat == "/container")
  {
   
player.chat = "";
   
this.container_on = !this.container_on;
   if (
this.container_on ? "On" : "Off" == "On") //Demonstrating how you can use conditional if statements
    
{
     
Container_GameGui();
     
this.current_level = 1;
     
ClearVariables();
    }
  }
}

function 
Container_GameGui()
{
 new 
GuiWindowCtrl("container_game_window") 
  {
   
profile = GuiBlueWindowProfile;
   
x = (screenwidth/2);
   
y = (screenheight/2-100);
   
width = 360;
   
height = 220;
   
canclose = canmaximize = canminimize = canresize = "false";
   
text = "GGames: Container -By: Gambet-";
   new 
GuiButtonCtrl("container_game_close") 
    {
     
profile = GuiBlueButtonProfile;
     
x = 5;
     
y = 194.5;
     
width = 350;
     
height = 20;
     
text = "Close";
    }
   new 
GuiProgressCtrl("container_game_player") 
    {
     
profile = GuiBlueProgressProfile;
     
x = 80;
     
y = 50;
     
width = 160;
     
height = 20;
    }
   new 
GuiTextCtrl("container_game_playertext") 
    {
     
profile = GuiBlueTextProfile;
     
x = 135;
     
y = 35;
     
height = 50;
     
text = "Yours:";
    }
   new 
GuiProgressCtrl("container_game_AI") 
    {
     
profile = GuiBlueProgressProfile;
     
x = 80;
     
y = 110;
     
width = 160;
     
height = 20;
    }
   new 
GuiTextCtrl("container_game_AItext") 
    {
     
profile = GuiBlueTextProfile;
     
x = 135;
     
y = 95;
     
height = 50;
     
text = "Computer:";
    }
   new 
GuiTextCtrl("container_game_text") 
    {
     
profile = GuiBlueTextProfile;
     
x = 105;
     
y = 155;
    }
  }
 
Start();
}

function 
container_game_close.onAction()
{
 
container_game_window.destroy();
}

function 
Start()
{
 
this.timer = int(timevar2 + 6);
 
container_game_player.progress = container_game_AI.progress = "";
}

function 
onTimeOut()
{
 if (
this.timer > int(timevar2))
  {
   
container_game_text.text = "Time To Start:" SPC int(this.timer - timevar2);
  }
 else if (
this.timer == int(timevar2))
  {
   
container_game_text.text = "";
   
this.container_start = true;
  }
 if (
this.container_start == true)
  {
   if (
this.random == "")
    {
     
LevelText();
    }
   
container_game_AI.progress+=this.current_level / 100; //Computer's Progress Speed
   
if (container_game_AI.progress == 1)
    {
     
container_game_window.destroy();
     
ClearVariables();
     
player.chat = "You lose! Level Reached: " @ this.current_level;  
    }
  }
 
setTimer(1);
}

function 
LevelText()
{
 
container_game_text.text = "Level " @ this.current_level;
 
container_game_text.x = 135;
 
sleep(2);
 
Calculate();
}

function 
Calculate()
{
 
this.random = int(random(0,this.alphabet.size()));
 if (
this.random != this.random_last)
  {
   
this.random_last = this.random;
   
container_game_text.text = "Press '" @ this.alphabet[this.random] @ "'";
   
container_game_text.x = 135;
  }
 else
  {
   
Calculate();
  }
}

function 
onKeyPressed(keycode,key)
{ 
 if (
key == this.alphabet[this.random])
  {
   if (
container_game_player.progress < 1)
    {
     
container_game_player.progress+=0.05; //Player's Progress Addition Amount
     
Calculate();
    }
   else
    {
     
container_game_text.text = "You Win!";
     if (
this.current_level+1 <= 9)
      {
       
this.current_level+=1;
       
ClearVariables();
       
Start();
      }
     else
      {
       
container_game_window.destroy();
       
ClearVariables();
       
player.chat = "Congratulations, you have beaten all 9 levels!";
      }
    }
  }
}

function 
ClearVariables()
{
 
this.random_last = this.container_start = this.random = "";
} 

Objective:

Fill your container before the computer fills his.


How to Play:

Create a wNPC and add the entire script shown above. After doing so, add yourself the weapon. To fire the game, say '/container'. When you do so, the game window will appear and a 5 second countdown will start. As soon as you start, you will notice a text saying "Press 'button_here'". Basically, what you need to is, press the button that the text is telling you to press. Each time you press that button, your container will increase by a certain amount. The computer gets harder and harder as you get to a higher level, so try to be quick with your fingers. There are a total of 9 levels.


Educational Purposes:

Well, besides being able to learn some GS2 from this script, this game should also teach players where certain keys are on their keyboard. Seeing as how the game asks you to press a random key, from a to z, on your keyboard, you'll have to move around your keyboard quickly if you wish to advance to the next level. The more knowledgeable you are of where certain keys fall in your keyboard, the faster the typer you'll become, and the better you'll become in this game.


Screenshot:





Enjoy
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