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Old 04-10-2007, 12:25 AM
Inverness Inverness is offline
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Join Date: Aug 2004
Location: Houston, Texas
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Inverness is a jewel in the roughInverness is a jewel in the rough
Object-Based MUD Systems

The file attached contains the first two object-based MUD Systems I worked on.

First System: My first attempt at object-based systems after reading the limited information about GK's object-based mudlib.

Second System: This is a system that I've been working on recently, its a system for better controlling TStaticVars in a way that could be used for a MUD. I don't really have a name for it so I just called it a MUD for lack of better name.

I've been forced to discontinue working on it due to limitations in GS2. I simply don't have the control of objects I need to be able to implement it properly without lots bloating in the scripts to work around limitations.

I'm currently working on a simple, efficient, and highly optimized remake of the first system to be used for Aeon.

If I missed any files tell me.
Attached Files
File Type: zip Inverness - Object MUD Systems.zip (27.6 KB, 268 views)
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