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Old 04-06-2007, 08:05 PM
Rapidwolve Rapidwolve is offline
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Join Date: Jul 2006
Posts: 1,241
Rapidwolve is an unknown quantity at this point
Radio System

NPC: Radio
PHP Code:
/*
Radio System by Rapidwolve
*/

public function doUpdateStation(stationid, dj, text, song, head){
  
this.radio.("station_" @ stationid) = {dj, text, song, head};
  
refresh(stationid);
}

public function 
doUpdateSong(stationid, song, dj, djhead){
  
temp.text = this.radio.("station_" @ stationid)[1];
  
this.radio.("station_" @ stationid) = new [4];
  
this.radio.("station_" @ stationid)[1] = temp.text;
  
this.radio.("station_" @ stationid)[2] = song;
  
this.radio.("station_" @ stationid)[0] = dj;
  
this.radio.("station_" @ stationid)[3] = djhead;
  
refresh(stationid);
}

public function 
doUpdateText(stationid, text, dj, djhead){
  
temp.song = this.radio.("station_" @ stationid)[2];
  
this.radio.("station_" @ stationid) = new [4];
  
this.radio.("station_" @ stationid)[2] = temp.song;
  
this.radio.("station_" @ stationid)[1] = text;
  
this.radio.("station_" @ stationid)[0] = dj;
  
this.radio.("station_" @ stationid)[3] = djhead;
  
refresh(stationid);
}

public function 
refresh(stationid){
  for (
p: allplayers){
    
with (p){
      if (
client.radiochannel == stationid){
      
temp.newdj = this.radio.("station_" @ stationid)[0];
      
temp.newtext = this.radio.("station_" @ stationid)[1];
      
temp.newsong = this.radio.("station_" @ stationid)[2];
      
temp.newhead = this.radio.("station_" @ stationid)[3];
      
p.findWeapon("Radio").updateChannelVars(temp.newdj, temp.newtext, temp.newsong, temp.newhead);
      }
    }
   }
} 
Class: radiostation-control
PHP Code:
//

function onPlayerChats(){
if (
player.chat.starts(":song")) findNPC("Radio").doUpdateSong(this.stationid, player.chat.substring(6), player.account, player.head);
if (
player.chat.starts(":text")) findNPC("Radio").doUpdateText(this.stationid, player.chat.substring(6), player.account, player.head);
} 
Weapon: Radio
PHP Code:
/*
NPC by rapidwolve
*/
function onActionServerside(action){
  switch (
action){
    case 
"updateChannel":
      
findNPC("Radio").refresh(params[1]);
  break;
  }
}

public function 
updateChannelVars(dj, text, song, djhead){
  
player.triggerClient("gui", name, "recRadioParams", dj, text, song, djhead);
}
//#CLIENTSIDE

function onCreated()
  
setVars();


function 
onActionClientside(action){
  switch (
action){
    case 
"recRadioParams":
      
updateChannelVars(params[1], params[2], params[3], params[4]);
  break;
  }
}

function 
onKeyPressed(code, key){
  if (
client.radio = true){
    if (
key in serverr.radio.validstations){
     
doChangeStation(key);
    }
  }
}

function 
onWeaponFired()
  
toggleRadio();


function 
setVars(){
  if (
client.radiochannel == null) client.radiochannel = 1;
    
updateChannel(client.radiochannel);
    
client.radio = false;
    
this.sx = screenwidth - (32 * 9.5);
    
this.sy = 35;
    
this.font = "Tahoma";
    
this.fontsize = .65;
    
this.textstyle = "b";
    
stopmidi();
}

public function 
updateChannelVars(dj, rtext, song, djhead){
  
this.djhead = temp.djhead;
  
this.rtext = temp.rtext;
  
this.dj = temp.dj;
  
this.song = temp.song;
}

public function 
updateChannel(channel)
  
triggerServer("gui", name, "updateChannel", channel);


public function 
doChangeStation(channel){
  
updateChannel(channel);
  
client.radiochannel = channel;
}

public function 
toggleRadio(){
  if (
client.radio == false){
    
client.radio = true;
    
drawRadio();
    
setTimer(.05);
  }
else{
  
destroyRadio();
  
setTimer(0);
  }
}

function 
drawRadio(){
  
updateChannel(client.radiochannel);
  
client.radio = true;
  
player.addMessage("System", "You turned your radio on.");
  
onTimeout();
}

function 
destroyRadio(){
  
client.radio = false;
  
player.addMessage("System", "You turned your radio off.");
  
stopmidi();
  
hideimgs(-1,1000);
}

function 
onTimeout(){
  
showimg(202, this.djhead, this.sx, this.sy - 25);
  
changeimgvis(202,4);
  
changeimgpart(202,3,69,26,23);

  
showText(200, this.sx + 140, this.sy - 25, "Tahoma", "ic", serverr.("radio" @ client.radiochannel @ "name"));
  
changeimgvis(200, 7);
  
changeimgzoom(200, this.fontsize - .1);
  
showText(201, this.sx + 140, this.sy - 10, "Tahoma", "ic", this.dj);
  
changeimgvis(201, 7);
  
changeimgzoom(201, this.fontsize - .1);

  
tokens = wraptext2(255, this.fontsize, " ", this.font @ "@" @ this.fontstyle @ "@" @ this.rtext);
  
hideimgs(250,300);
    for (
this.i = 0; this.i < tokens.size(); this.i++){
      
showText(250 + this.i, this.sx, this.sy + (this.i * 15), this.font, this.textstyle, tokens[this.i]);
      
changeimgvis(250 + this.i, 7);
      
changeimgzoom(250 + this.i, this.fontsize);
  }
    if (
this.song != null)
      
playlooped(this.song);
       else
      
stopmidi();
      
setTimer(.05);
} 
Operation:

Setting up stations
Create a new level with and inside of an NPC add this code in.
PHP Code:
     join("radiostation-control");
this.stationid = int; // Can be any value from 1-9 Make sure the station id isn't in use 
Create a 'serverr.radio.validstations' flag and add the station id to that array(make sure that the list is in numerical order).

To give the radio station a name create another server flag 'serverr.radio#name' and its value should be the desired name.

Station Operation
While you are inside the station level, use these commands (without the <>'s).
:text <text> | Changes the stations text
:song <file/url> | Changes the stations song
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