
03-10-2007, 05:37 PM
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Registered User
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Join Date: Jan 2004
Posts: 403
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MUDLibs
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Hi,
yeah.. i kinda hate them :P
So can someone tell me how _exactly_ it works?
my current idea about it is like:
a .arc file for the items, like deserteagle.arc, ak47.arc etc
or named by ids 1.arc, 2.arc ... 6879457.arc
like the gun arcs can hold the damage of the gun, its max ammo clip size, reload time, ganis, etc
now the player has a arc file too, that holds the itemnames or id's of the arc files, now everytime the player comes on these id's are taken, the arc files are loaded and saved to clientr.strings
and the inventory and other stuff reads that strings to know the item's attributes and stuff :/
But now I'm missing the point of having items that are objects and have some class joined to them x.x |
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