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Old 03-07-2007, 09:02 PM
JkWhoSaysNi JkWhoSaysNi is offline
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Presenting: Dark Nations

Dark Nations is a futuristic themed server still in fairly early development.

Some parts are developed enough to show off though so I thought I'd share our progress with everyone.

The main features of Dark Nations are (or are intended to be ):

Impressive graphics Probably the most realistic graphics ever seen in graal.

Futuristic theme This means space ships, lasers, etc.

Space Exploration. Go anywhere in the graalaxy, land on planets, bases and have space based dogfights with fellow explorers.

Advanced combat system Building on graals existing system but with a twist, mouse aiming. Use the mouse to aim at targets in a similar style to a FPS.


Enough talk, here are some screenshots. First, of the space based part:


The ship is fully flyable and weapons are in development, more ships are modelled but getting them in game is slow.





Mineable mines, actually mine through the rock:


Once mined, you can refine the minerals into their base elements to sell or use them to construct new materials.


Some of the weapons available so far:



Flamethrower that actually burns things




Uzi (that is actually more like a minigun).


And finally, a weapon which is aimed by the mouse. Player.dir is completley controlled by the mouse. With the weapon active and facing right you can walk backwards (left) while still firing forward (right).
This is, once fully developed going to be the parent for all the weapons on the server.





Dark Nations Credits:
Knight (JkWhoSaysNi) - Head Developer (scripts, space graphics, 3d models, misc graphics)
Biomass (Gscript4life) - Developer (scripts, 3d models, misc graphics)
Matt - Owner (Server Administration, hiring/firing)
Redneck (redneckchevrolet) - LAT Admin
LOiS (francy) - LAT
tada (eronix) - Gani Admin



I know this isn't the hiring board but if you're interested in working on DN we're mainly looking for people who can make tilesets to suit our futuristic theme as well as LATs. We also have zero sound effects, though that isn't a priority at this early stage.



Most of the stuff demoed here is in early/mid development and isn't in fully working order as yet so don't pay us a visit expecting all this stuff to be fully functional :P This post was just intended to show what we're working on over at Dark Nations and possibly fill some jobs.


Any comments, questions or suggestions?
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