Hi,
How does the
NPC Code:
addtiledef image,levelstart,type; specifys the tiles images for all levels that start with 'levelstart' (0-standard type,1-new order)
command work?
What I mean is, in '1-new order', how does it know which tiles are block and which tiles are non block, etc. if it is not in the same order as pcis1.png?