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View Poll Results: Bother?
Yes 1 10.00%
No 3 30.00%
Conditionally 1 10.00%
Dammit Tyhm, stop acting like you have good ideas. 5 50.00%
Voters: 10. You may not vote on this poll

 
 
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Old 11-09-2006, 12:12 AM
Tyhm Tyhm is offline
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Location: Babord, West Graal Deaths:1009 Kills:1
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Joint Project 2: Runtime Quest Editor

This is an idea that's been stewing in the back of my mind for years now...and I think Graal's finally at a point in its evolution where it can produce it.

Here's the basic plan, how quest evolution will look when this project's done:
The Levels Admin makes a dungeon, and it's the most boring dungeon EVER. It's a 4x4 GMap, three floors, with a fullheart at the end. Maybe he scripts a unique boss-monster, maybe a Boss Door and Key, possibly a Quest Weapon, but it's all empty rooms.
Then some player signs on for a month to Improve it. He gets access to a special NPCW that places Baddies, Conditional Doors (When all baddies in this room are defeated), Locked Doors and Corresponding Keys, Walls, Pits, Signs, Signs-that-look-like NPCs, Signs-that-look-like-books, the whole shabang. At the end of the month, it either goes to someone else to finish up, or it's locked in as A New Quest.

Thus, theoretically, a server could have as many quests as it has people clamouring to make quests, without the standard issue risk of "And it gives you a goldsword if you say I LOVE VEGITA, lolz!"

Would it be worth it? Can it be done? Should an automatic path-detector be included to keep the Quest Editor from making rooms entirely unacessable, or should it just be human verification?
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