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Old 09-30-2006, 08:35 PM
KuJi KuJi is offline
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Join Date: Apr 2004
Location: Staten Island, New York
Posts: 2,202
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RC NPC-Control (Ingame)

Okay.. this was my first attempt to make an NPC-Control ingame. It's about 309 lines or so. Picture Included.

Rep is a nice way to thank me btw =).. maybe I'll add some other cool thingys. Anywa.. tell me if its useful VIA poll.

PHP Code:
// NPC Made by KuJi - V1.0
//#CLIENTSIDE
function onCreated()
{
  
requesttext("clientrc", 1);
  
  
onShowGUI();
}

function 
onShowGUI()
{ 
  if (
NC_Window != NULL)
  {
    
NC_Window.destroy();
  }
  
  new 
GuiWindowCtrl(NC_Window)
  {
    
height               = 460;
    
profile              = GuiBlueWindowProfile;
    
text                 = "NC Control (V1.0 by KuJi) ";
    
width                = 577;
    
x                    = 150;
    
y                    = 150;
    
    
visible              = false;
    
    new 
GuiTabCtrl(NC_Tab)
    {
      
profile = "GuiBlueTabProfile";
      
extent = {380, 25};
      
position = {183, 35};
      
      
horizSizing = "width";
      
clearrows();
    }
    
    new 
GuiScrollCtrl(NC_Frame1)
    {
      
profile        = GuiBlueScrollProfile;
      
extent         = {175, 431};
      
position       = {6, 23};
      
      
hScrollBar     = "dynamic";
      
vScrollBar     = "dynamic";
      
vertSizing     = "height";
      
      
useownprofile  = true;
      
profile.opaque = false;
      
      new 
GuiTreeViewCtrl(NC_Tree)
      {
        
profile = GuiBlueTreeViewProfile;
        
x = y = 0;
        
fitparentwidth = true;
       
        
clearnodes();
        
addnodebypath("Classes", "/");
        
addnodebypath("NPCS", "/");
        
addnodebypath("Weapons", "/");
      }
    }
    
    new 
GuiScrollCtrl(NC_Frame2)
    {
      
profile        = GuiBlueScrollProfile;
      
extent         = {388, 355};
      
position       = {182, 60};
      
      
hScrollBar     = "dynamic";
      
vScrollBar     = "dynamic";
      
horizSizing    = "width";
      
vertSizing     = "height";
      
      
useownprofile  = true;
      
profile.opaque = false;
    }
    
    new 
GuiButtonCtrl(NC_Close)
    {
      
profile     = GuiBlueButtonProfile;
      
extent      = {65, 25};
      
position    = {360, 423};
      
      
horizSizing = "left";
      
vertSizing  = "top";
      
text        = "Close";
      
      
thiso.catchevent(this.name, "onAction", "onActionButton");
    }
    
    
    new 
GuiButtonCtrl(NC_Reload)
    {
      
profile     = GuiBlueButtonProfile;
      
extent      = {65, 25};
      
position    = {430, 423};
      
      
horizSizing = "left";
      
vertSizing  = "top";
      
      
text        = "Reload";
      
      
thiso.catchevent(this.name, "onAction", "onActionButton");
    }
    
    new 
GuiButtonCtrl(NC_Save)
    {
      
profile     = GuiBlueButtonProfile;
      
extent      = {65, 25};
      
position    = {500, 423};
      
      
horizSizing = "left";
      
vertSizing  = "top";
      
      
text        = "Save";
      
      
thiso.catchevent(this.name, "onAction", "onActionButton");
    }
  }
}

function 
NC_Tab.onSelect(tabid, tabtext, tabindex)
{
  for (
temp.var: NC_Tab.rows)
  {
    if (
temp.var.text == tabtext)
    {
      
temp.var.scriptedit.visible = true;
    }
  }
}

function 
NC_Tab.onDeselect(tabid, tabtext, tabindex)
{
  for (
temp.var: NC_Tab.rows)
  {
    if (
temp.var.text == tabtext)
    {
      
temp.var.scriptedit.visible = false;  
    }
  }
}


function 
NC_Tree.onDblClick(node, nodeslashpath, nodedotpath)
{
  if (
nodeslashpath.starts("Classes/"))
  {
    
requesttext("class", nodeslashpath.substring(8));
  }
    elseif (
nodeslashpath.starts("Weapons/"))
  {
    
requesttext("weapon", nodeslashpath.substring(8));
  }
    elseif (
nodeslashpath.starts("NPCS/"))
  {
    
requesttext("npc", nodeslashpath.substring(5));
  }
}

function 
onReceiveText(texttype, textoption, textlines)
{
  if (
texttype in {"classlist", "npclist", "weaponlist"})
  {
    
onAddScripts(textoption, textlines);
  }
    elseif (
texttype in {"class", "npc", "weapon"})
  {
    
onViewScript(texttype, textoption, textlines);
  }
}

function 
onAddScripts(temp.prefix, temp.textlines)
{
  if (
temp.prefix != NULL)
  {
    for (
temp.var: temp.textlines)
    {
      if (
temp.var != NULL)
      {
        
with (NC_Tree.addnodebypath(temp.prefix @ temp.var, "/"))
        {
          
image = selectedimage = 2;
        }
      }
    }
  }
}

function 
onViewScript(temp.texttype, temp.textoption, temp.textlines)
{
  
temp.found = NC_Tab.findtextid(temp.textoption);
  
  if (
temp.found >= 0)
  {
    
NC_Tab.setselectedbyid(temp.found);
    
    for (
temp.var: NC_Tab.rows)
    {
      if (
temp.var.id == temp.found)
      {
        
temp.var.scriptedit.setlines(temp.textlines);
      }
    }
    
    return 
true;
  }
    else
  {
    
    
with (NC_Frame2)
    {
      new 
GuiMLTextEditCtrl("NC_Edit_" @ temp.texttype @ "_" @ temp.textoption)
      {
        
profile            = "TextEditorProfile";
        
extent             = {365, 225};
        
position           = {6, 6};
        
        
horizSizing        = "width";
        
vertSizing         = "height";
        
        
syntaxHighlighting = true;
        
wordwrap           = false;
      
        
this.edittype      = temp.texttype;
        
this.editoption    = temp.textoption;
        
        
setlines(temp.textlines);
      }
    }
  
    
with (NC_Tab.addrow(this.tabid++, temp.textoption))
    {
      
this.scriptedit = makevar("NC_Edit_" @ temp.texttype @ "_" @ temp.textoption);
      
NC_Tab.setselectedbyid(this.id);
    }
  } 
}

function 
onActionButton(obj)
{
  
temp.ncid = NC_Tab.getselectedid();
  
  if (
temp.ncid <= -1)
  {
    return 
false;
  }
  
  switch (
obj.substring(3))
  {
    case 
"Close":
    {
      for (
temp.var: NC_Tab.rows)
      {
        if (
temp.var.id == temp.ncid)
        {
          
temp.var.scriptedit.destroy();
          
NC_Tab.removerowbyid(temp.ncid);
          
NC_Frame2.extent = {388, 355};
          
          break;
        }
      }
    
      break;
    }
    
    case 
"Reload":
    {
      for (
temp.var: NC_Tab.rows)
      {
        if (
temp.var.id == temp.ncid)
        {
          
requesttext(temp.var.scriptedit.edittype, temp.var.scriptedit.editoption);
          
          break;
        }
      }
      
      break;
    }
    
    case 
"Save":
    {
      for (
temp.var: NC_Tab.rows)
      {
        if (
temp.var.id == temp.ncid)
        {
          
sendtext(temp.var.scriptedit.edittype, temp.var.scriptedit.editoption, temp.var.scriptedit.getLines());

          break;
        }
      }
    }
  }
}

function 
onKeyPressed(keycode, keychar)
{
  if (
keychar == '`')
  {
    
NC_Tree.clearnodes();
    
requesttext("classlist", "Classes/");
    
requesttext("npclist", "NPCS/");
    
requesttext("weaponlist", "Weapons/");
    
    
NC_Window.visible = !NC_Window.visible;
  }
} 
To Use:
Click ` to open/close it.
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