
09-25-2006, 11:21 PM
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Hamma Time
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Join Date: Mar 2003
Location: North East PA
Posts: 285
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Hammers/Axes
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Yea, I was sparring a guy with a hammer, then it came across my mind again why they suck so much and what can be done to them to fix it. First off they're slow as hell, freezing the player longer than any sword or dagger. which is a given - Hammers are supposed to be big heavy weapons, that do loads of damage when you manage to land a blow. That brings me to the next thing, the Damage.. They're natually hard to spar with, and when you DO actually land a hit on someone/something you do 5-20damage on average. By time you get two consecutive hits with it, the opponent has already regenerated. My idea? Make hammers/axes/clubs/maces have a higher critical rate, with higher criticals. Maybe just flat out raise the damage on stock hammers/axes? I don't think getting bashed with a hammer should be the same as getting hit with a dagger or sword. Maybe even make the forward smash (Spacebar + forward) do more damage than the regular swing, and increase the freeze time to balance it out. Just an idea. |
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