Graal Forums  

Go Back   Graal Forums > Development Forums > NPC Scripting > Code Gallery
FAQ Members List Calendar Today's Posts

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 09-24-2006, 06:58 PM
Yen Yen is offline
Banned
Yen's Avatar
Join Date: Oct 2005
Location: Nova Scotia, Canada
Posts: 1,085
Yen is an unknown quantity at this point
Send a message via AIM to Yen Send a message via MSN to Yen
Warp Limiter

I felt I should contribute something.
This is just a quick NPC that limits warpto rights.
For example, if you don't want those pesky LATs warping to test levels, quests, dungeons, ect. you can prevent it with this sytem.

PHP Code:
function onActionServerside() {
  switch (
params[0]) {
    case 
"toplayer":
      
this.nolevelwarp params[2];
      for (
temp.checkwarpthis.nolevelwarp) {
        if (
temp.checkwarp.starts("*")) {
          if (
findplayer(params[1]).level.pos(temp.checkwarp.substring(1)) >= 0) {
            
player.chat "Warping to this level is prohibited.";
            
setlevel2(params[3],params[4],params[5]);
            break;
          }
        }
        else {
          if (
findplayer(params[1]).level == temp.checkwarp) {
            
player.chat "Warping to this level is prohibited.";
            
setlevel2(params[3],params[4],params[5]);
            break;
          }
        }
      }
    break;
    case 
"returnfrom":
      
setlevel2(params[1],params[2],params[3]);
    break;
  }
}
//#CLIENTSIDE
function onCreated() {
  
/* Set limits here.
    this.nolevelwarp = {"level1.nw","*level",};
      prevents warping to these levels
    this.nopositionwarp = {"level1.nw","*level"};
      prevents warping to x/y in these levels
    this.includeplayers = true/false;
      if true, disables warping to other players in limited levels

      entries beginning with * will limit warping to any level with that word in it's name.
       (i.e. "*overworld" disables warping to any level that contains 'overworld' in it's name)
      all other entries will look for the exact level
       (i.e. "stafflevel.nw" disables warping to the level 'stafflevel.nw')
  */ 
  
this.nolevelwarp = {"*dungeon","yenarea.nw"};
  
this.nopositionwarp = {"*dungeon"};
  
this.includeplayers true;
  
/* Don't change anything below this line. */
}

function 
onPlayerChats() {
  if (
player.chat.starts("warpto")) {
    
this.lastx player.x;
    
this.lasty player.y;
    
this.lastlevel player.level;
    
this.tokens player.chat.tokenize();
    switch (
WarpType()) {
      case 
"toplayer":
        if (
this.includeplayerstriggerserver("gui",name,"toplayer",player.chat.substring(7),this.nolevelwarp,this.lastlevel,this.lastx,this.lasty);
      break;
      case 
"tolevel":
        for (
temp.checkwarpthis.nolevelwarp) {
          if (
temp.checkwarp.starts("*")) {
            if (
this.tokens[3].pos(temp.checkwarp.substring(1)) >= 0) {
              
player.chat "Warping to this level is prohibited.";
              
scheduleevent(.1,"ReturnLevel",this.lastx,this.lasty,this.lastlevel);
              break;
            }
          }
          else {
            if (
this.tokens[3] == temp.checkwarp) {
              
player.chat "Warping to this level is prohibited.";
              
scheduleevent(.1,"ReturnLevel",this.lastx,this.lasty,this.lastlevel);
              break;
            }
          }
        }
      break;
      case 
"toposition":
        for (
temp.checkwarpthis.nopositionwarp) {
          if (
temp.checkwarp.starts("*")) {
            if (
player.level.pos(temp.checkwarp.substring(1)) >= 0) {
              
player.chat "Warping in this level is prohibited.";
              
scheduleevent(.1,"ReturnPos",this.lastx,this.lasty);
              break;
            }
          }
          else {
            if (
player.level == temp.checkwarp) {
              
player.chat "Warping in this level is prohibited.";
              
scheduleevent(.1,"ReturnPos",this.lastx,this.lasty);
              break;
            }
          }
        }
      break;
    }
  }
}

function 
onReturnPos(rx,ry) {
  
player.rx;
  
player.ry;
}

function 
onReturnLevel(rx,ry,rl) {
  
triggerserver("gui",name,"returnfrom",rl,rx,ry);
}

function 
WarpType() {
  switch (
this.tokens.size()) {
    case 
4:
      if (
this.tokens[1] >= && this.tokens[2] >= && this.tokens[3].pos(".nw") >= 0) return "tolevel";
    case 
3:
      if (
this.tokens[1] >= && this.tokens[2] >= 0) return "toposition";
    case 
2:
      return 
"toplayer";
  }


Last edited by Yen; 09-24-2006 at 07:25 PM.. Reason: Forgot breaks
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 05:31 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.