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Old 08-21-2006, 05:12 AM
excaliber7388 excaliber7388 is offline
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Custom Damage System

So anyway, DR will now be more of an rpg server, and I'm gonna need a way to damage a player without hurt, hitplayer, etc.
I was thinking an action that is triggered when the damage is needed to be done, and where, and received by a system NPC that the other guy has, which would cause the damage. When the custom hp variable hits zero, the players hearts are set to zero, and dead.
So, would this work, is there a better way? Or am I completely off track?
hmm?
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