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View Poll Results: How do you like this idea?
Yes, it might work 2 14.29%
No, this is a total disaster 7 50.00%
I don't like any of them. I just want Fai's cult to be made 5 35.71%
Voters: 14. You may not vote on this poll

 
 
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Old 07-01-2001, 10:47 PM
_0AfTeRsHoCk0_ _0AfTeRsHoCk0_ is offline
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Plan to minimize kingdom #'s

Alright, I know we have had quite a bit of discussion on this but I need to get this off my chest so bare with me...

We have already established the fact that there are too many kingdoms. Obviously a kingdom should be something well planned and thought of over a long period of time, not just an overnight thing. Obviously we have some very fine and established Kingdoms. These are:
-Dustari
-Zormites
-Pirate Crew
-Celts
-Kalaron
-Samurai
However, we have about 5 times more kingdoms that are unorganized and are more of a "mentality thing" rather than good kingdoms like these. No doubt some of the smaller ones have potential but that won't help our growth problem. We can either solve this in two ways

1. Unite the other "Kingdoms" into a bigger one that stands a chance against the others
2. Disband the other kingdoms using a tourney-style elimination

Unfortunately, we all brought this onto ourselves and that is the only way it can be done.

Now, in order to avoid the constant spawning of new kingdoms we have to make these changes

1. Give guilds more freedom in terms of making establishments on the 2K1 server. This isn't to say they make a crappy tree-house meting place with beds and tables and chairs like you see on some free servers, they have to be good and well done levels.
2. Have guilds play a more active part of 2K1 gaming.
3. Give guilds a chance to participate as a team in events.

Now you may think that RP guilds have been given too much power on 2K1, well that's not exactly true. Although this is arguable think about it. Kingdoms can directly participate in kingdom wars throughout the server, they are more popular on 2K1 than guilds and they have those kingdom trophies. Many kingdoms are also more respected than guilds and have a better meeting place.
Guilds obviously have the advantage of mobility throughout the servers, they also are not as commited as Kingdoms and they don't have to participate in events if they don't want to.

Two different types of groups for two different types of people...
Now if this idea works then there are only 6 or 7 kingdoms (still too many but we brought this onto ourselves) and now RP guilds can ease the pressure of the constant demand for kingdoms. Of course we have to limit the amount of RP guilds but if we had suppose... 6 kingdoms and 6 RP guilds that would make more sense.
Now I just hope the poll works, this is my first time making one
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