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Old 07-20-2006, 08:49 PM
Yen Yen is offline
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ActionServerside() and player functions

Alright.
If I trigger onActionServerside() and call a player-function in the block, my params[] array will be overwritten by the player-function.

PHP Code:
//NPC Weapon
function onActionServerside() {
  echo(
"params[0] before call:" SPC params[0]);
  
player.DoStuff("abc","123","doremi");
  echo(
"params[0] after call:" SPC params[0]);
}

//#CLIENTSIDE
function onPlayerChats() {
  
triggerserver("gui",name,player.chat);

The first echo will give me player.chat
The second echo will give me 'abc'

Shouldn't the params[] for the weapon be inside the weapon object?
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