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Originally Posted by Yen
Hey, here're a few questions.
How does 3D terrain work?
Does it just distort the tile images to create a slanting effect?
If so, is it possible to 'stack' tiles on a 90 degree angle? (i.e. if I wanted to make a wall, could I make it stack brick tiles ontop of each other?)
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I'm not an expert on how the 3D Terrain works, but I assume it just 'distorts the tile images to create a slanting effect' and makes use of the player.z variable.
I don't belive it's possible to stack tiles on top of eachother for the reason that the heightmap is separate from the actual tile layout of the level. The heightmap maps out the height segments on the gmap. Each height segment is 3 tiles (If I recall correctly) and is just a static integer (not a degree/radian value.) If the height of the segment is below the 'waterheight' variable, the tile will be underwater (and given a nice blue-effect *gasp*)
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Originally Posted by Benjamin1810
Can you show a screen shot? Id like to be lat
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Send me a PM and possibly some examples of your work (email address: okiesmokie AT gmail DOT com) And we can work out some arrangements to let you have a look around the overworld.