Is it possible to make showani have different attiributes (head, shield, etc) than the npc that calls it?
What i want is one npc which uses showani and shows 2 differnt npc's.
Something like this:
NPC Code:
if (created) {
// Initialize the attributes
showcharacter;
setcharprop #3,head0.png;
setcharprop #C0,orange;
setcharprop #C1,white;
setcharprop #C2,blue;
setcharprop #C3,red;
setcharprop #C4,black;
setcharprop #2,shield1.gif;
shieldpower = 1;
dir = 2;
showani 100,x+4,y,6,idle;
setcharprop #3,head10.png;
setcharprop #C0,cynober;
setcharprop #C1,yellow;
setcharprop #C2,white;
setcharprop #C3,black;
setcharprop #C4,white;
setcharprop #2,shield1.gif;
showani 101,x+6,y,6,idle;
}
That's just a basic example. I want this for a tailor script. I want to display quite a few possible outfits using showani but have them shown at once. Then have the player click on them.
I have the basis of it done but got stuck because i can only show one outfit using the weapon npc. When you do setcharprop (or this.attribute = whatever) it updates every showani with the new attributes.
Is it possible to show 2 different outfits using the weapon npc?
Thanks.