Graal Forums  

Go Back   Graal Forums > Gold Servers > Zone
FAQ Members List Calendar Today's Posts

 
 
Thread Tools Search this Thread Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 10-04-2005, 04:58 PM
Raeiphon Raeiphon is offline
I never asked for this.
Join Date: Jun 2005
Posts: 855
Raeiphon is on a distinguished road
Some Shield & Weapon Ideas

I've been rather creative lately, so i've come up with a couple of shield ideas:

Sentinel Shield
Classes: Marine, Scout, Commando, Sapper
Energy to wield: 10 energy
Effects:

Everytime a bullet is shot at you, instead of taking damage to your HP, it's taken out from your energy instead. It can catch up to 5 bullets before disabling for 3 seconds, when it needs to recharge. It occupies one slot, and a pistol can be fired while inside the shield. Energy attacks do double damage to the shield, and it can only take 5 energy hits before completely disabling. You cant use the shield again if it disables for about 2 minutes. It resets on death.

Movement is slowed by 30% while using the shield. The shield does not block energy attacks which do more than 5 dmg.

Entropy Shield
Classes: Marine, Sapper
Energy to wield: 30 energy
Effects:

Absorbs energy damage by sacrificing energy. Applies to melee weapons. Each shot taken by the shield (if it's energy) does damage to your energy half of what the shot would of done to you HP wise. Charged shots break the shield for 5 seconds. Takes up one slot.

Movement is slowed by 30% while using the shield, if swinging a plasma saber while the shield is up, energy consumption drops by 30 (per swing) but the swinging speed is greatly reduced. The shield does not block bullets.

Feedback Shield
Classes: Defender, Sapper
Energy to wield: 100 energy
Effects:

Reflects all of the energy damage taken back to the opponent. Any player near the shield when it reflects loses 5 energy. Energy regeneration is stunted for 10 seconds after the shield is opened. Shield lasts 15 seconds. Bullet damage is avoided completely. 4 bullet shots will break the shield, causing 20 damage to any player around the shield, and 60 to the user of the shield.

Movement is slowed by 70% while using this shield. You lose 1 hp for every second the shield is up

Now for some weapon ideas:

Laserarch
Classes: Marine, Light Infantry, Scout, Sapper
Weapon Class: Pistol 1h
Damage: 5dps (damage per second)
Effects:

The laserarch is a beam pistol that continously fires a beam that extends to 7 tiles away. On contact with that beam, the enemy takes 5 damage per second. The user loses 5 energy per second maintaining the beams, and they can be dual wielded.

You can move while firing, but the speed of the user is reduced by 30%. 1 second charge, cant be fired for more than 10 seconds. Pushes the opponent 1 tile backwards after they have taken 10dmg.

Apoch Laser Rifle
Classes: All
Weapon Class: 2h rifle
Cost: 5000
Effects:

S fires a normal laser beam, for 0.5 seconds which does 15 damage on contact with an enemy. Goes through enemies, ends after 10 tiles. Uses 20 energy. Energy does not regen naturally for 3 seconds afterwards.

D creates a ring around the user, protecting them from melee damage. Pressing D again will blow the ring apart, causing 30 damage to the user and 60 damage to any enemy within 7 tiles. Uses 40 energy (no regen) to create the ring, 60 to fire it (regen resumes).

__________________________________________________ __

Just a quicky, i've always wondered why there wasnt any debuffs besides slime and movement speed. I'm going to design some now:

lring land mine
Cost: 15 per (can hold 20)
Classes: Defender, Scout, Sapper
Effect:

When stepped on, causes 10 laser damage to the enemy (drains both 10hp and 10energy) and forms a ring around the enemy which stays around them for 10 seconds. Energy damage delt to the opponent will increase x3, but bullets will do half damage. Energy regen does not return to the opponent until the ring is gone.

Sapper land mine
Cost: 5 per (can hold 100)
Classes: Sapper (duh), Defender, Marine
Effect:

When stepped on, it drains 30 energy. Can be chained. If the user has no energy left, they are held in place for 2 seconds and have stunted energy regen for 2 mins afterwards.

Teleportation land mine
Cost: 100 per (can hold 10)
Classes: Sapper, Defender
Effect:

Pushes the enemy back 10 spaces. Each mine can be stepped on by 10 people before it explodes, causing the person who stepped on it 30 dmg and pushing them back 20 tiles.

____________________________________

More ideas when i figure some out. My brain hurts and i need sleep xD
__________________

I hope for nothing. I fear nothing. I am free.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 11:45 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.