
08-01-2005, 04:53 AM
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Era Developer
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Join Date: Mar 2005
Location: Pennsylvania
Posts: 1,589
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Magnet Mines
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I know it wasn't too long ago since the last time I posted an idea, but I had a brainstorm.
The weapon name is the Magnet Mine. Its sole purpose is to stop vehicles (mainly the hover bikes).
The weapon would be layed down by the player, and any bike that passes within a 3 inch radius of it (screen-wise of course), the bike would be sucked on top of the mine and would get stuck there.
For the effects, I was thinking a charge of electricy streaming from the mine to the bike then slowly sucking it in. Once the bike is on top of the mine, it's surrounded in electricity preventing anyone from getting on it (if you're on the bike while it's sucked in, you lose 5hp a second until you get off).
Like the regular mines, after 10 minutes of laying around, they affect your own team. The mine disapears once the bike respawns.
I'm thinking maybe $25 in-game money to equip yourself with one.
The purpose of this weapon is mainly to dim down the runners and people who sit on bikes shooting their weapons.
Classes that could have this weapon:
Heavy Infantry
Light Infantry
Marine
Sapper
Grenadier |
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