
06-24-2005, 03:50 AM
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Proletariat
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Join Date: Jul 2002
Posts: 4,027
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A Simple But Efficient Approach!
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I have an amazing idea! I don’t think this has never been attempted and successfully completed by any Graalian that I am aware of. Why doesn’t someone create a server without fancy systems and amazing graphics? Everyone tries so hard to change the original playerworld theme to be different, but since there is no consistency with the playerworld’s theme it turns out looking just like all of the other servers. I wouldn’t mind seeing a playerworld which only offers wholesome quests which offer NPC goodies and fun items to play around with when you’re bored. The storyline could be non-linear and give people a variety of different paths to choose determined by their quest route. Instead of making difficult-to-understand systems and complicated worlds why not stick to the simple approach which is what founded Graal about six years ago? The tileset’s graphics do not have to change. The levels could be detailed nicely enough to look ‘comfortable’ and not too busy. The community would surely replicate the same feel which presided over Graal so long ago. Does anyone think this idea would work? If so then I will attempt the unimaginable.
Below is the overworld and map I have been working on for some time. This is just to show you what I have completed thus far.
Summary
1. Non-linear quests with simple rewards (even key items which unlock new quests leading to better items)
2. Detailed kingdoms, towns, villages, etc. (historic backgrounds and culturally enriched settings)
3. Intelligent guild, clan and kingdom tag usage.
4. Classic style atmosphere.
5. New classic style baddies. |
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HEMISPHERE
IN YOUR HAIR
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