Serverside the NPC Server gets events each time a projectile hit the ground.
I'd need something similiar clientside to put leaps when a thrown object landed, or to put local explosions when a nuke/fireblast hit the ground.
Please do not say "do it serverside". If I'd want that, I wouldn't post this.
Doing the above named things clientside would make things look less laggy: the leaps are apearing in the moment the object hit the gorund.
So the NPC weapons should get the event "actionprojectiles" clientside with the coordinates in the first two parameters.
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Former Admin of the LAT on Graal The Adventure