NPC Code: if (weaponfired) { this.tilesid= {2047,116}; if (tiles[playerx,playery]==this.tilesid) { setplayerprop #c,this works; } }
if (weaponfired) { this.tilesid= {2047,116}; if (tiles[playerx,playery]==this.tilesid) { setplayerprop #c,this works; } }