How this script would work on a server:
NPC Code:
if (playertouchsme) {
if (!hasweapon(Test npk)) {
toweapons Test npk;
hide;
}
else {hide;}
}
if (weaponfired) {
noplayerkilling;
}
I'm interested in knowing if that would affect just the immediate level, or the whole session of that player, and how much that PKing would be limited after use of that weapon, etc etc...