function onKeyPressed(code, key) { switch (key) { case "z": setani("punch", ""); temp.coords = {player.x + 0.5 + vecx(player.dir) * 2, player.y - 1 + vecy(player.dir) * 2}; triggerserver("weapon", this.name, player.account, coords[0], coords[1]); break; } }