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  #1  
Old 12-09-2001, 05:05 AM
entravial entravial is offline
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Another level editor idea...

~AlphaFlame~

Open double... so you could open two levels in the same screen... would be useful to make levels that connect on the map, so you don't hafta keep switching back and forth to make sure you're getting everything right...
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  #2  
Old 12-09-2001, 06:10 AM
royce royce is offline
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even better would be something like paintshop pro with a side tool bar....we could have a link toolbar, and others...
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  #3  
Old 12-09-2001, 06:47 AM
Poogle Poogle is offline
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Re: Another level editor idea...

Quote:
Originally posted by entravial
~AlphaFlame~

Open double... so you could open two levels in the same screen... would be useful to make levels that connect on the map, so you don't hafta keep switching back and forth to make sure you're getting everything right...
Its called map
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  #4  
Old 12-09-2001, 09:13 AM
royce royce is offline
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Re: Re: Another level editor idea...

Quote:
Originally posted by Poogle
Its called map
still doesnt make it look good dude
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  #5  
Old 12-09-2001, 09:27 AM
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Re: Re: Another level editor idea...

Quote:
Originally posted by Poogle
Its called map
He means to have a preview of the surrounding levels so they connect correctly on the map easier. He doesn't want what is already available; this "map" you are referring to in your post.
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  #6  
Old 12-10-2001, 06:56 AM
Admins Admins is offline
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New editor in preparation
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  #7  
Old 12-10-2001, 07:01 AM
T3CK T3CK is offline
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Hmm, while you're at it, could you fix the little bug where when you select miltuple tiles it doesn't show what you got till you put it in the level area, and you can reselect tiles, like in version 2.05. but still able to select multiple tiles.
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  #8  
Old 12-10-2001, 07:34 AM
royce royce is offline
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and how bout changing the sign index to making it wider....so you select it like the warp fields.....also do the same way with a non-blocking tiler and blocking tiler.....
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  #9  
Old 12-10-2001, 08:25 AM
Falcor Falcor is offline
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Yay, I can be excited b/c I know how to make levels now
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  #10  
Old 12-10-2001, 09:43 AM
royce royce is offline
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hey falados, have u noticed my sig yet?
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  #11  
Old 12-10-2001, 02:58 PM
adam adam is offline
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Don't forget the thing where you select which tiles are drawn over the player. and are non-blocking. or blocking.

selecting tiles to be non-blocking and drawn over the player would be super useful.



...wow stefan posts a LOT....
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  #12  
Old 12-11-2001, 07:34 AM
kp_p2p kp_p2p is offline
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Quote:
Originally posted by Stefan
New editor in preparation
yes, but is it for 2002? and if its not, then that shows that 2001 servers will still be alive.
-Sephiroth2k
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  #13  
Old 12-17-2001, 11:41 PM
btedji btedji is offline
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Quote:
Originally posted by Stefan
New editor in preparation
EXCELLENT
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  #14  
Old 12-18-2001, 11:23 AM
mastervampire mastervampire is offline
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besides the block nonblock option the best possible thing to add would be a simple paint program to create your own tiles right then and there so you don't have to switch back a forth between programs.
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  #15  
Old 12-18-2001, 06:25 PM
SininTime SininTime is offline
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Re: Another level editor idea...

Quote:
Originally posted by entravial
~AlphaFlame~

Open double... so you could open two levels in the same screen... would be useful to make levels that connect on the map, so you don't hafta keep switching back and forth to make sure you're getting everything right...
hmm...linkin lvls are so ez to do with only 1 graal open
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  #16  
Old 12-19-2001, 03:38 AM
entravial entravial is offline
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~AlphaFlame~

hmm... getting the tiles to line up correctly between levels is not fun...
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