|
this is what i got
if (created) { setshape2 14,18,{
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20}; dontblock; drawoverplayer; timeout=0.1; } if (playertouchsme&&!playerattached) { if (playerx<=x||playerx>=x+width) attachplayertoobj 0,id; } if (timeout) { if (playerx<x||playerx>x+width) detachplayer; timeout=0.1; } |