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level interaction and layers
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I was messing around with tilelayers and I was surprised to find you can't check onwall on different tilelayers. This saddens me. So my proposal? Simple, have any and all functions that involve interacting with levels(onwall,onwall2,onwater... anything else I can't think of) expanded to each different tilelayer. Please?
EDIT: oh, and projectiles should also be linked to the layer they're fired on if done with level.tilelayers[x].shoot()... though I don't know how realistic that is. |
Last edited by DustyPorViva; 01-15-2008 at 06:53 AM..
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