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  #1  
Old 09-29-2007, 11:52 PM
Switch Switch is offline
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Emitter not working

PHP Code:
//#CLIENTSIDE
function onCreated() {
  
with (findimg(1)) {
    
layer 2;
    
player.x;
    
player.y;

    
emitter.attachposition false;
    
emitter.delaymin 10;
    
emitter.delaymax 15;
    
emitter.emissionoffset = { 202020 };
    
emitter.firstinfront false;
    
emitter.nrofparticles 3;
    
emitter.maxparticles 60;
    
    
emitter.particle.lifetime 12;
    
emitter.particle.image "g4_particle_whitespot.png";
    
emitter.particle.mode 0;
    
emitter.particle.alpha .99;
    
emitter.particle.red .89;
    
emitter.particle.green .76;
    
emitter.particle.blue .49;
    
emitter.particle.zoom 0;
    
emitter.particle.zangle 2;
    
emitter.particle.angle 1;
    
emitter.particle.speed random(2,6);
    
emitter.particle.spin 3;
    
emitter.particle.stretchx 0;
    
emitter.particle.strechy 0;

    
emitter.addLocalModifier("range",9,12,"alpha","replace",1,0);

    
emitter.emit();
  }

Suggestions?
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Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.
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  #2  
Old 09-29-2007, 11:58 PM
Inverness Inverness is offline
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This is just a guess but I think the Particle Emitter is supposed to be used with image indexes that are clientside-only, meaning the image index needs to be 200 or greater.
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  #3  
Old 09-30-2007, 12:19 AM
PrinceOfKenshin PrinceOfKenshin is offline
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Quote:
Originally Posted by Inverness View Post
This is just a guess but I think the Particle Emitter is supposed to be used with image indexes that are clientside-only, meaning the image index needs to be 200 or greater.
yeap that's correct = )
so it would be:
PHP Code:
with (findimg(201)) { 
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  #4  
Old 09-30-2007, 12:29 AM
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Or 200. I actually prefer to start at 200 ;P
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  #5  
Old 09-30-2007, 12:34 AM
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I would say that zoom, stretchx and stretchy should be greater than zero otherwise you will not see anything (try with 1...)
Also the emission offset (20 tiles) is a little bit high, try {0,0,0} first
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  #6  
Old 09-30-2007, 12:53 AM
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Okay thanks

BTW It wasn't that it needed to be img number 200 or higher...

Edit:
LOL I don't like this emitter system :[

PHP Code:
//#CLIENTSIDE 
function onCreated() {
  
CreateEmitter();
}
function 
CreateEmitter() {
  
with (findimg(1)) { 
    
layer 2
    
with (emitter) {
      
attachposition true
      
delaymin 10
      
delaymax 15
      
emissionoffset = {0,0,0}; 
      
firstinfront false
      
nrofparticles 1
      
maxparticles 60
     
      
particle.lifetime 12
      
particle.image "g4_particle_whitespot.png"
      
particle.mode 0
      
particle.alpha .99
      
particle.red .89
      
particle.green .76
      
particle.blue .49
      
particle.zoom 2
      
particle.angle pi/165
      
particle.speed 2
      
particle.spin 2
      
particle.stretchx 1
      
particle.strechy 1

      
addLocalModifier("range",0,12,"alpha","replace",1,0);
      
addLocalModifier("range",0,12,"zoom","replace",2,0);
    }
  }
}

function 
onWeaponFired() {
  
this.on this.on;
  if (
this.on == 1) {
    
setTimer(0.05);
  }
  if (
this.on == 0) {
    
setTimer(0);
  }
}

function 
onTimeOut() {
  
with (findimg(1)) {
    
layer 2;
    
random(0,60);
    
random(0,60);
    
emitter.emit();
  }
  
setTimer(0.05);

NPC Code:
GraalScript: Function addLocalModifier not found at line 31 in script of Switch/Test
GraalScript: Function addLocalModifier not found at line 32 in script of Switch/Test



Suggestions??
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Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.

Last edited by Switch; 09-30-2007 at 01:53 AM..
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  #7  
Old 09-30-2007, 01:58 AM
Admins Admins is offline
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Try with (this.emitter), there might be some global "emitter" variable
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  #8  
Old 09-30-2007, 02:04 AM
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No that didn't work :[

Quote:
Originally Posted by RC
GraalScript: Function addLocalModifier not found at line 31 in script of Switch/Test
GraalScript: Function addLocalModifier not found at line 32 in script of Switch/Test
Edit:
Ok, even wierder...
PHP Code:
//#CLIENTSIDE 
function onCreated() {
  
CreateEmitter();
}
function 
CreateEmitter() {
  
with (findimg(1)) { 
    
layer 2
    
    
emitter.attachposition true
    
emitter.delaymin 6
    
emitter.delaymax 12
    
emitter.emissionoffset = {0,0,0}; 
    
emitter.firstinfront false
    
emitter.nrofparticles 1
    
emitter.maxparticles 60
     
    
emitter.particle.lifetime 12
    
emitter.particle.image "g4_particle_whitespot.png"
    
emitter.particle.mode 0
    
emitter.particle.alpha .99
    
emitter.particle.red .89
    
emitter.particle.green .76
    
emitter.particle.blue .49
    
emitter.particle.zoom 2
    
emitter.particle.angle pi/165
    
emitter.particle.speed 2
    
emitter.particle.spin 2
    
emitter.particle.stretchx 1
    
emitter.particle.strechy 1

    
emitter.addLocalModifier("range",0,12,"alpha","replace",1,0);
    
emitter.addLocalModifier("range",0,12,"zoom","replace",2,0);
  }
}

function 
onWeaponFired() {
  
this.on this.on;
  if (
this.on == 1) {
    
setTimer(0.05);
  }
  if (
this.on == 0) {
    
setTimer(0);
  }
}

function 
onTimeOut() {
  
with (findimg(1)) {
    
layer 2;
    
random(0,60);
    
random(0,60);
    
emitter.emit();
  }
  
setTimer(0.05);

NPC Code:
GraalScript: Function emitter.addLocalModifier not found at line 31 in script of Switch/Test
GraalScript: Function emitter.addLocalModifier not found at line 32 in script of Switch/Test

__________________
Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.
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  #9  
Old 09-30-2007, 02:15 AM
Admins Admins is offline
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Yes try what I said
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  #10  
Old 09-30-2007, 02:25 AM
Switch Switch is offline
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Quote:
Originally Posted by Stefan View Post
Yes try what I said
Yes I tried it with "with(this.emitter)" and it didnt work either.

It's working for my friend's though use "with(emitter)" and jsut writing it all out like my last post.
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Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.
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  #11  
Old 09-30-2007, 02:39 AM
PrinceOfKenshin PrinceOfKenshin is offline
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don't put
PHP Code:
emitter.addLocalModifier 
put
PHP Code:
emitter.addlocalModifier 
lower case l = )
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Game Master (Server): Greetings PrinceOfKenshin, there are new posts on the forums that demand your urgent attention! God speed, the fate of the world is in your hands. If you fail, middle earth will forever be in the darkness and your children will be enslaved by McKain.
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  #12  
Old 09-30-2007, 03:00 AM
Switch Switch is offline
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Nope :[
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Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.
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  #13  
Old 09-30-2007, 03:03 AM
PrinceOfKenshin PrinceOfKenshin is offline
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Quote:
Originally Posted by Switch View Post
Nope :[
Ok try this put your script into a class make sure you have
PHP Code:
with(findimg(201)) { 
and then just put in the npc for the level
PHP Code:
//#CLIENTSIDE
function onCreated()
{
  
join("classname");

that should work or you are doing something wrong
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Quote:
Game Master (Server): Greetings PrinceOfKenshin, there are new posts on the forums that demand your urgent attention! God speed, the fate of the world is in your hands. If you fail, middle earth will forever be in the darkness and your children will be enslaved by McKain.
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  #14  
Old 09-30-2007, 03:18 AM
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Nope.

It keeps saying the same thing in RC

GraalScript: function emitter.addLocalModifier not found at line ___ of switch-test of script Switch/Test
__________________
Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.
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  #15  
Old 09-30-2007, 03:26 AM
PrinceOfKenshin PrinceOfKenshin is offline
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duh because you have addLocalModifier don't use the capital L use the little l
PHP Code:
//#CLIENTSIDE
function onCreated() {
  
with (findimg(201)) {
    
layer 2;
    
player.x;
    
player.y;

    
emitter.attachposition false;
    
emitter.delaymin 10;
    
emitter.delaymax 15;
    
emitter.emissionoffset = { 202020 };
    
emitter.firstinfront false;
    
emitter.nrofparticles 3;
    
emitter.maxparticles 60;
    
    
emitter.particle.lifetime 12;
    
emitter.particle.image "g4_particle_whitespot.png";
    
emitter.particle.mode 0;
    
emitter.particle.alpha .99;
    
emitter.particle.red .89;
    
emitter.particle.green .76;
    
emitter.particle.blue .49;
    
emitter.particle.zoom 0;
    
emitter.particle.zangle 2;
    
emitter.particle.angle 1;
    
emitter.particle.speed random(2,6);
    
emitter.particle.spin 3;
    
emitter.particle.stretchx 0;
    
emitter.particle.strechy 0;

    
emitter.addlocalModifier("range",9,12,"alpha","replace",1,0);

    
emitter.emit();
  }

copy and paste that, i tested it on my server and i didn't get any errors
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Quote:
Game Master (Server): Greetings PrinceOfKenshin, there are new posts on the forums that demand your urgent attention! God speed, the fate of the world is in your hands. If you fail, middle earth will forever be in the darkness and your children will be enslaved by McKain.
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  #16  
Old 09-30-2007, 03:43 AM
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I had it correct then it wouldn't work as class so I copied and pasted into the actual Weapon and it returned:

GraalScript: Function emitter.addlocalModifier not found at line 31 in script of Switch/Test
GraalScript: Function emitter.addlocalModifier not found at line 32 in script of Switch/Test
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Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.
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  #17  
Old 09-30-2007, 03:43 AM
Inverness Inverness is offline
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Dude, static variables are not case-sensitive, only dynamic variables are.

And I think you might have a global emitter variable like you said. Do echo(emitter.objecttype()) and see what it says? I believe it would be TParticleEmitter if its the correct object.
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  #18  
Old 09-30-2007, 03:48 AM
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No it's "TGraalVar"
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Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.
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  #19  
Old 09-30-2007, 04:03 AM
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Quote:
Originally Posted by Switch View Post
No it's "TGraalVar"
Then it's the wrong graal object.
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  #20  
Old 09-30-2007, 04:06 AM
Switch Switch is offline
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Then what am I supposed to use? It says to use emitter. commands in TGC's guide...
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Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.
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  #21  
Old 09-30-2007, 04:31 AM
Inverness Inverness is offline
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Try this.emitter inside the with part.
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  #22  
Old 09-30-2007, 04:34 AM
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That still didnt work..
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Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.
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  #23  
Old 09-30-2007, 04:43 AM
Inverness Inverness is offline
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this.emitter.addlocalmodifier() does not work?

lol, I have no idea then.
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  #24  
Old 09-30-2007, 04:53 AM
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Earlier today Skyld said he doesn't know much about particles, an Stefans stuff worked but then it got screwy so I cahnged and then it came up with the errors, so I think I need Stefan to actually look at this on RC.

Go on Graal Legacy and look at "Switch/Test" @ Stefan

Or someone can look at it and toy around with it on their server.

PHP Code:
//#CLIENTSIDE 
function onCreated() {
  
CreateEmitters();
}
function 
CreateEmitters() {
  
with (findImg200)) {
    
layer 2;
    
with (emitter) {
    
      
delaymin 5;
      
delaymax 5;
      
nrofparticles 1;
      
maxparticles 75;
      
emissionoffset = {0,0,0};
      
firstinfront false;
      
attachposition true;  
 
      
particle.speed 2;
      
particle.lifetime 5;
      
particle.image "g4_particle_whitespot.png";
      
particle.alpha .99;
      
particle.zoom 2;
      
particle.red .92;
      
particle.green .26;
      
particle.blue .52;
      
particle.stretchx 1;
      
particle.stretchy 1;

      
addlocalmodifier("range",0,12,"alpha","replace",1,0);
      
addlocalmodifier("range",0,12,"zoom","replace",2,0);
    }
  }
}

function 
onWeaponFired() {
  
this.on this.on;
  if (
this.on == 1) {
    
setTimer(0.05);
  }
  if (
this.on == 0){
    
setTimer(0);
  }
}

function 
onTimeOut() {
  
with (findimg(200)) {
    
layer 2;
    
random(0,60);
    
random(0,60);
    
emitter.emit();
  }
  
setTimer(0.05);

__________________
Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.
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  #25  
Old 10-02-2007, 12:49 AM
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please I really need to know why it wont work
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Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.
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  #26  
Old 10-02-2007, 12:56 AM
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I'm very proficient with particles but I'll probably need to look at it personally. Send me a message in one of my contacts.
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  #27  
Old 10-02-2007, 01:35 AM
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Ok fixed the problems:
- there were a few spaces behind //#CLIENTSIDE so it compiled it as serverside script
- on gmap something like player.x + random(-30,30) works better because random(0,60) is just upper left corner of the gmap
- also added emitter.cliptoscreen = true to have the particles on the screen even when emitted or moving outside and changed attachposition to false
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  #28  
Old 10-02-2007, 02:07 AM
zokemon zokemon is offline
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I could have fixed it
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  #29  
Old 10-02-2007, 02:14 AM
Inverness Inverness is offline
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Never knew the spaces could make a difference
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Last edited by Inverness; 10-02-2007 at 02:27 AM..
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  #30  
Old 10-02-2007, 04:35 PM
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Yeah @ Iverness :o
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Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.
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  #31  
Old 10-02-2007, 06:19 PM
Inverness Inverness is offline
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Inverness is a jewel in the roughInverness is a jewel in the rough
Ugh, so many people leave out the N when they spell my name
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  #32  
Old 10-02-2007, 06:55 PM
Switch Switch is offline
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Iverness sounds better. Inverness is too original for my mental capacity :o
I'll try to remember
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Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
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Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.
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  #33  
Old 10-04-2007, 10:11 PM
Tigairius Tigairius is offline
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Originally Posted by Switch View Post
Iverness sounds better.
Disagreed.
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  #34  
Old 10-04-2007, 10:25 PM
xXziroXx xXziroXx is offline
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Disagreed.
Agreed.
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  #35  
Old 10-04-2007, 10:42 PM
Codein Codein is offline
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Quote:
Originally Posted by Switch View Post
Iverness sounds better. Inverness is too original for my mental capacity :o
I'll try to remember
Completely disregarding the fact that there's a city in the highlands of Scotland called Inverness.

Completely disregarding the fact that Macbeth, in the famous Shakespeare play of the same name, resided in a castle in Inverness.

Completely disregarding:

http://en.wikipedia.org/wiki/Inverne...ambiguation%29
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  #36  
Old 10-05-2007, 01:31 AM
Switch Switch is offline
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Completely disregarding the fact that there's a city in the highlands of Scotland called Inverness.

Completely disregarding the fact that Macbeth, in the famous Shakespeare play of the same name, resided in a castle in Inverness.

Completely disregarding:

http://en.wikipedia.org/wiki/Inverne...ambiguation%29
SHUSH

It's easier for me to pronounce
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Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.
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  #37  
Old 10-06-2007, 12:03 PM
Codein Codein is offline
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Quote:
Originally Posted by Switch View Post
SHUSH

It's easier for me to pronounce
Inverness is certainly more easier to pronounce than Iverness, if you're pronouncing it right.

It's In-ver-ness not Aye-n-ver-ness
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