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Old 04-01-2011, 05:00 AM
DustyPorViva DustyPorViva is offline
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onwall2() and onwallpath() : return useful info?

I think these functions would be even more useful if they returned intersect coordinates. I'm not a coder, so I'm not exactly sure how this could be achieved, or if it's even possible(or useful), so if actual coders want to chime in please do. The more constructive, the better. Right now the usefulness of these functions are often lost because you end up having to run precision loops to get the most out of these after the actual collision.
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Old 04-01-2011, 05:40 AM
fowlplay4 fowlplay4 is offline
team canada
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I feel like that could potentially break things, perhaps it could store the point where it was on the wall, and then make that value accessible via:

getwallcollision()
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Old 04-01-2011, 11:00 AM
cbk1994 cbk1994 is offline
the fake one
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Would be nice if we could specify an array of tiletypes which should block.
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