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  #1  
Old 07-31-2008, 03:25 AM
Demisis_P2P Demisis_P2P is offline
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Super Smash Brothers Style Graal Server

Somebody hurry up and make one.
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  #2  
Old 07-31-2008, 03:36 AM
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  #3  
Old 07-31-2008, 04:14 AM
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Absolutely not.

Graal isn't made for that kind of high-speed stuff.
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  #4  
Old 07-31-2008, 04:35 AM
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Absolutely not.

Graal isn't made for that kind of high-speed stuff.
People used to say Graal wasn't made for Era-kind-of-stuff either.

It's competely feasible.
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  #5  
Old 07-31-2008, 05:53 AM
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Originally Posted by Demisis_P2P View Post
People used to say Graal wasn't made for Era-kind-of-stuff either.

It's competely feasible.
That is completely different.

Graal runs at 20 FPS and I doubt that would be enough for a true SSB feel to gameplay.

Though maybe I am setting the bar too high.
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  #6  
Old 07-31-2008, 06:54 AM
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Quote:
Originally Posted by Inverness View Post
That is completely different.

Graal runs at 20 FPS and I doubt that would be enough for a true SSB feel to gameplay.

Though maybe I am setting the bar too high.
20 when you're lucky x_X

Although if you do it right, you could have less than 10 people in a room, reducing lag (have a menu, choose who you want to fight, or do a random match, or even a guild match, then, it sets up other groups, and puts you in the level of choice).
Someone try it
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  #7  
Old 08-03-2008, 04:59 AM
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I'm not sure graal could do it well. I mean the basic system is done in tiny tiles, and how much difference would there be between a kick and a punch? You'd have to totally rework the basics for it to be like SSB... Ganis would need like a 5x zoom factor for the difference to be apparent. It would be very unique, however, if you did pull it off. It's definately feasable that it could be done, but could it be done well?
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  #8  
Old 07-31-2008, 08:16 PM
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Quote:
Originally Posted by Inverness View Post
That is completely different.

Graal runs at 20 FPS and I doubt that would be enough for a true SSB feel to gameplay.

Though maybe I am setting the bar too high.
I've tried explaining this to people but no one ever understands. It's the same reason why you couldn't replicate a true DDR style game on Graal.
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  #9  
Old 07-31-2008, 04:18 AM
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  #10  
Old 07-31-2008, 04:56 AM
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If you can make a good system that doesn't lag too much, go for it.
Of course, to reduce hacking, you will have to do serverside checks, which will slow things down a bit. But if you do it right, that shouldn't be too bad.
Go for it, I'd play
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  #11  
Old 07-31-2008, 05:18 AM
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Quote:
Originally Posted by excaliber7388 View Post
If you can make a good system that doesn't lag too much, go for it.
Of course, to reduce hacking, you will have to do serverside checks, which will slow things down a bit. But if you do it right, that shouldn't be too bad.
Go for it, I'd play
What kind of hacking? I built a clientside system which detects most kinds of hacking (renaming onwall, onwater, actionprojectile, freezeplayer, sleep, and many more). Tig made some clientside hacker protection as well.
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  #12  
Old 07-31-2008, 05:22 AM
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Originally Posted by cbk1994 View Post
What kind of hacking? I built a clientside system which detects most kinds of hacking (renaming onwall, onwater, actionprojectile, freezeplayer, sleep, and many more). Tig made some clientside hacker protection as well.
Actually, now that I think of it, you're right x_X
I haven't been to focused right now
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  #13  
Old 07-31-2008, 04:58 AM
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  #14  
Old 07-31-2008, 05:55 AM
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  #15  
Old 07-31-2008, 05:57 AM
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  #16  
Old 07-31-2008, 06:10 AM
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  #17  
Old 07-31-2008, 08:47 PM
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  #18  
Old 07-31-2008, 06:54 AM
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  #19  
Old 07-31-2008, 08:29 PM
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Graal runs at 20fps. Typical console games run at 60fps.

Graal has a 0.05 timeout, which is 1 second / 20 frames.
60fps = 1 second / 60 frames = ~0.015 timeout. A huge difference in accuracy... 1/3 less accurate(I think, I'm terrible at fractions, could be 2/3).
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  #20  
Old 08-02-2008, 11:03 AM
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Quote:
Originally Posted by DustyPorViva View Post
Graal runs at 20fps. Typical console games run at 60fps.

Graal has a 0.05 timeout, which is 1 second / 20 frames.
60fps = 1 second / 60 frames = ~0.015 timeout. A huge difference in accuracy... 1/3 less accurate(I think, I'm terrible at fractions, could be 2/3).
I don't think you described that correctly because fps isn't the proper term.

The 0.05 timeout doesn't affect how many frames per second you can render, doesn't it just affect loops/checks in scripts? So it would only affect reaction times (don't most reaction times average ~0.2 seconds anyway?) and detection.
And as far as hit detection, so long as you didn't have any hits/moves that lasted less than 0.05 seconds, or the possibility to move more than 3 tiles (the player's size/hitbox) in 0.05 seconds then all hits should still be detected?
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  #21  
Old 08-02-2008, 05:47 PM
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Quote:
Originally Posted by Demisis_P2P View Post
I don't think you described that correctly because fps isn't the proper term.

The 0.05 timeout doesn't affect how many frames per second you can render, doesn't it just affect loops/checks in scripts? So it would only affect reaction times (don't most reaction times average ~0.2 seconds anyway?) and detection.
And as far as hit detection, so long as you didn't have any hits/moves that lasted less than 0.05 seconds, or the possibility to move more than 3 tiles (the player's size/hitbox) in 0.05 seconds then all hits should still be detected?
I think I described it pretty accurately. Timeouts reflect how much can be processed in a second at whatever integers. The fastest being every 0.05 for Graal.

In Smash Bros., which runs at 60fps, they're processing stuff at every ~0.015 seconds. A huge difference.
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  #22  
Old 07-31-2008, 09:19 PM
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even if it was possible, what characters would you create? what would their moves be? I'm sure you could make a ton of original characters but the game would lose its charm.
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  #23  
Old 07-31-2008, 09:20 PM
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Really though... why? Does anyone honestly think someone on Graal has the skill and time to put towards making this type of server? The amount of perfection needed to make it appealing is huge, or else it'll just flop... especially compared to Smash Bros. itself.
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  #24  
Old 07-31-2008, 09:47 PM
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Yeah, more blatant rip-offs. That's exactly what we need.

Seems like nobody has a creative bone in their body these days.
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  #25  
Old 07-31-2008, 09:49 PM
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Yeah, more blatant rip-offs. That's exactly what we need.

Seems like nobody has a creative bone in their body these days.
Feel free to enlighten us with your original ideas.
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  #26  
Old 08-01-2008, 03:50 AM
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Feel free to enlighten us with your original ideas.
Read the blog in his sig.
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  #27  
Old 08-01-2008, 05:59 AM
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Read the blog in his sig.
If there are any unique gameplay ideas in there I haven't found them.
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  #28  
Old 07-31-2008, 10:09 PM
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Yeah, more blatant rip-offs. That's exactly what we need.

Seems like nobody has a creative bone in their body these days.
hey let's make a server that's like, the legend of zelda except online multiplayer stuff

oh wait
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  #29  
Old 07-31-2008, 10:10 PM
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Quote:
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hey let's make a server that's like, the legend of zelda except online multiplayer stuff

oh wait
Well there has yet to be an online Zelda... but Smash Bros. is online now... so why try to offer what's already there.
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  #30  
Old 07-31-2008, 10:14 PM
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Well there has yet to be an online Zelda... but Smash Bros. is online now... so why try to offer what's already there.
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online Zelda
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  #31  
Old 08-01-2008, 07:39 AM
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Could have a character to represent each server :o
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  #32  
Old 08-01-2008, 07:42 AM
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Could have a character to represent each server :o
One guy with too many guns (Era and all Era clones)
One guy with a sword and shield (Classic and all classic clones)
One guy who can cast cool spells (Maloria and all other clones)
So... 3 characters for all the servers on graal?
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  #33  
Old 08-02-2008, 03:26 PM
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One guy who can cast cool spells (Maloria and all other clones)
You mean (Valikorlia and all the other clones). Maloria was a rip of Val 03/04.
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  #34  
Old 08-02-2008, 03:33 PM
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You mean (Valikorlia and all the other clones). Maloria was a rip of Val 03/04.
Maloria is associated with it by more people, though.
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  #35  
Old 08-01-2008, 03:24 AM
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Quote:
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Feel free to enlighten us with your original ideas.
Already do on a regular basis.
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  #36  
Old 08-01-2008, 06:14 AM
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Here's one for ya:
Top down
And another:
Side scrolling
Oh, another:
Isometric
And here we go:
Turn based

Seriously, the graal engine is powerful enough to do all of those. People with servers are just too lazy to try anything new.
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  #37  
Old 08-01-2008, 06:14 AM
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Quote:
Originally Posted by Inverness
If there are any unique gameplay ideas in there I haven't found them.
Funny, since I can say the same thing about Val. How's all that awesome roleplay going? I bet the NPCs for that are truly works of staggering genius.
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  #38  
Old 08-01-2008, 08:24 PM
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Funny, since I can say the same thing about Val. How's all that awesome roleplay going? I bet the NPCs for that are truly works of staggering genius.
What makes you think I care if Valikorlia is original or not?

And yes my behind-the-scenes scripts are quite well done. Their awesomeness has yet to be truly appreciated though.
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  #39  
Old 08-01-2008, 06:48 AM
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Oh, you all up in dat grill
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  #40  
Old 08-01-2008, 08:38 AM
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I rather see a server take similar game style like Final Fantasy III !
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